multitexture.odin 1.6 KB

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  1. package karl2d_multitexture_example
  2. import k2 "../.."
  3. import "core:mem"
  4. import "core:log"
  5. import "core:fmt"
  6. _ :: fmt
  7. _ :: mem
  8. main :: proc() {
  9. context.logger = log.create_console_logger()
  10. when ODIN_DEBUG {
  11. track: mem.Tracking_Allocator
  12. mem.tracking_allocator_init(&track, context.allocator)
  13. context.allocator = mem.tracking_allocator(&track)
  14. defer {
  15. if len(track.allocation_map) > 0 {
  16. for _, entry in track.allocation_map {
  17. fmt.eprintf("%v leaked: %v bytes\n", entry.location, entry.size)
  18. }
  19. }
  20. mem.tracking_allocator_destroy(&track)
  21. }
  22. }
  23. k2.init(1080, 1080, "Karl2D Multitexture Example")
  24. k2.set_window_position(300, 100)
  25. when k2.CUSTOM_RENDER_BACKEND_STR == "gl" {
  26. shd := k2.load_shader_from_file("gl_multitexture_vertex_shader.glsl", "gl_multitexture_fragment_shader.glsl")
  27. } else {
  28. shd := k2.load_shader_from_file("multitexture_shader.hlsl", "multitexture_shader.hlsl")
  29. }
  30. tex1 := k2.load_texture_from_file("../minimal/sixten.jpg")
  31. tex2 := k2.load_texture_from_file("../snake/food.png")
  32. shd.texture_bindpoints[shd.texture_lookup["tex2"]] = tex2.handle
  33. for !k2.shutdown_wanted() {
  34. k2.process_events()
  35. k2.set_shader(shd)
  36. k2.clear(k2.BLUE)
  37. k2.draw_rect({10, 10, 60, 60}, k2.GREEN)
  38. k2.draw_rect({20, 20, 40, 40}, k2.BLACK)
  39. k2.draw_circle({120, 40}, 30, k2.BLACK)
  40. k2.draw_circle({120, 40}, 20, k2.GREEN)
  41. k2.draw_text("Hellöpe!", {10, 100}, 64, k2.WHITE)
  42. k2.draw_texture_ex(tex1, {0, 0, f32(tex1.width), f32(tex1.height)}, {10, 200, 900, 500}, {}, 0)
  43. k2.present()
  44. free_all(context.temp_allocator)
  45. }
  46. k2.destroy_texture(tex1)
  47. k2.destroy_texture(tex2)
  48. k2.destroy_shader(shd)
  49. k2.shutdown()
  50. }