shaders_texture_waves.odin 2.0 KB

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  1. // Based on https://github.com/raysan5/raylib/blob/master/examples/shaders/shaders_texture_waves.c
  2. package raylib_example_shaders_texture_waves
  3. import k2 "../../.."
  4. import "core:time"
  5. import "core:log"
  6. SCREEN_WIDTH :: 800
  7. SCREEN_HEIGHT :: 450
  8. main :: proc() {
  9. context.logger = log.create_console_logger()
  10. k2.init(SCREEN_WIDTH, SCREEN_HEIGHT, "Karl2D: texture waves (raylib [shaders] example - texture waves)")
  11. texture := k2.load_texture_from_file("space.png")
  12. WAVE_SHADER_DATA :: #load("wave.hlsl")
  13. shader := k2.load_shader(string(WAVE_SHADER_DATA), string(WAVE_SHADER_DATA))
  14. seconds_loc := shader.constant_lookup["seconds"]
  15. freq_x_loc := shader.constant_lookup["freqX"]
  16. freq_y_loc := shader.constant_lookup["freqY"]
  17. amp_x_loc := shader.constant_lookup["ampX"]
  18. amp_y_loc := shader.constant_lookup["ampY"]
  19. speed_x_loc := shader.constant_lookup["speedX"]
  20. speed_y_loc := shader.constant_lookup["speedY"]
  21. freq_x := f32(25)
  22. freq_y := f32(25)
  23. amp_x := f32(5)
  24. amp_y := f32(5)
  25. speed_x := f32(8)
  26. speed_y := f32(8)
  27. screen_size := [2]f32 { f32(k2.get_screen_width()), f32(k2.get_screen_height()) }
  28. k2.set_shader_constant(shader, shader.constant_lookup["size"], screen_size)
  29. k2.set_shader_constant(shader, freq_x_loc, freq_x)
  30. k2.set_shader_constant(shader, freq_y_loc, freq_y)
  31. k2.set_shader_constant(shader, amp_x_loc, amp_x)
  32. k2.set_shader_constant(shader, amp_y_loc, amp_y)
  33. k2.set_shader_constant(shader, speed_x_loc, speed_x)
  34. k2.set_shader_constant(shader, speed_y_loc, speed_y)
  35. seconds: f32
  36. last_frame_time := time.now()
  37. for !k2.shutdown_wanted() {
  38. k2.process_events()
  39. now := time.now()
  40. dt := f32(time.duration_seconds(time.diff(last_frame_time, now)))
  41. last_frame_time = now
  42. seconds += dt
  43. k2.set_shader_constant(shader, seconds_loc, seconds)
  44. k2.set_shader(shader)
  45. k2.draw_texture(texture, {0, 0})
  46. k2.draw_texture(texture, {f32(texture.width), 0})
  47. k2.set_shader(nil)
  48. k2.present()
  49. }
  50. k2.destroy_shader(shader)
  51. k2.destroy_texture(texture)
  52. k2.shutdown()
  53. }