default_shader_vertex.glsl 275 B

12345678910111213141516
  1. #version 330
  2. layout(location = 0) in vec2 POS;
  3. layout(location = 1) in vec2 UV;
  4. layout(location = 2) in vec4 COL;
  5. out vec2 frag_uv;
  6. out vec4 frag_color;
  7. uniform mat4 mvp;
  8. void main()
  9. {
  10. frag_uv = UV;
  11. frag_color = COL;
  12. gl_Position = mvp * vec4(POS, 0.0, 1.0);
  13. }