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render_backend_chooser.odin 02fa14d7b0 WebGL backend compiles and clears in a color, but doesn't render anything yet. 2 maanden geleden
render_backend_d3d11.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 maanden geleden
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render_backend_gl_default_fragment_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) 2 maanden geleden
render_backend_gl_default_vertex_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) 2 maanden geleden
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows 4 maanden geleden
render_backend_interface.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 maanden geleden
render_backend_nil.odin 37ffcfacb1 Added nil renderer and worked on getting wasm build running using it, rather than getting webgl up right away 2 maanden geleden
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window_interface.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! 2 maanden geleden
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README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php