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Karl Zylinski a5728b9e3a JS -> karl2d keycode conversion hai 2 meses
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examples 924c2d6d53 JS arrow key events: snake works hai 2 meses
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LICENSE 361c3c9672 Snake example hai 7 meses
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karl2d.doc.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. hai 3 meses
karl2d.odin a5728b9e3a JS -> karl2d keycode conversion hai 2 meses
render_backend_chooser.odin 02fa14d7b0 WebGL backend compiles and clears in a color, but doesn't render anything yet. hai 2 meses
render_backend_d3d11.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. hai 3 meses
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader hai 4 meses
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render_backend_gl_default_fragment_shader.glsl 9d3cf3b07f Rename default gl shaders hai 4 meses
render_backend_gl_default_vertex_shader.glsl 9d3cf3b07f Rename default gl shaders hai 4 meses
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows hai 4 meses
render_backend_interface.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. hai 3 meses
render_backend_nil.odin 37ffcfacb1 Added nil renderer and worked on getting wasm build running using it, rather than getting webgl up right away hai 2 meses
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render_backend_webgl_default_fragment_shader.glsl 02fa14d7b0 WebGL backend compiles and clears in a color, but doesn't render anything yet. hai 2 meses
render_backend_webgl_default_vertex_shader.glsl 02fa14d7b0 WebGL backend compiles and clears in a color, but doesn't render anything yet. hai 2 meses
roboto.ttf 3cc43427a0 Some basic font rendering hai 5 meses
window_interface.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! hai 2 meses
window_interface_chooser.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! hai 2 meses
window_js.odin a5728b9e3a JS -> karl2d keycode conversion hai 2 meses
window_win32.odin a5728b9e3a JS -> karl2d keycode conversion hai 2 meses

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php