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- package karl2d_box2d_example
- import b2 "vendor:box2d"
- import k2 "../.."
- import "core:math"
- import "core:time"
- import "core:log"
- create_box :: proc(world_id: b2.WorldId, pos: b2.Vec2) -> b2.BodyId{
- body_def := b2.DefaultBodyDef()
- body_def.type = .dynamicBody
- body_def.position = pos
- body_id := b2.CreateBody(world_id, body_def)
- shape_def := b2.DefaultShapeDef()
- shape_def.density = 1
- shape_def.material.friction = 0.3
- box := b2.MakeBox(20, 20)
- box_def := b2.DefaultShapeDef()
- _ = b2.CreatePolygonShape(body_id, box_def, box)
- return body_id
- }
- main :: proc() {
- context.logger = log.create_console_logger()
- k2.init(1280, 720, "Karl2D + Box2D example")
- b2.SetLengthUnitsPerMeter(40)
- world_def := b2.DefaultWorldDef()
- world_def.gravity = b2.Vec2{0, -900}
- world_id := b2.CreateWorld(world_def)
- defer b2.DestroyWorld(world_id)
- ground := k2.Rect {
- 0, 600,
- 1280, 120,
- }
- ground_body_def := b2.DefaultBodyDef()
- ground_body_def.position = b2.Vec2{ground.x, -ground.y-ground.h}
- ground_body_id := b2.CreateBody(world_id, ground_body_def)
- ground_box := b2.MakeBox(ground.w, ground.h)
- ground_shape_def := b2.DefaultShapeDef()
- _ = b2.CreatePolygonShape(ground_body_id, ground_shape_def, ground_box)
- bodies: [dynamic]b2.BodyId
- px: f32 = 400
- py: f32 = -400
- num_per_row := 10
- num_in_row := 0
- for _ in 0..<50 {
- b := create_box(world_id, {px, py})
- append(&bodies, b)
- num_in_row += 1
- if num_in_row == num_per_row {
- py += 30
- px = 200
- num_per_row -= 1
- num_in_row = 0
- }
- px += 30
- }
- body_def := b2.DefaultBodyDef()
- body_def.type = .dynamicBody
- body_def.position = b2.Vec2{0, 4}
- body_id := b2.CreateBody(world_id, body_def)
- shape_def := b2.DefaultShapeDef()
- shape_def.density = 1000
- shape_def.material.friction = 0.3
- circle: b2.Circle
- circle.radius = 40
- _ = b2.CreateCircleShape(body_id, shape_def, circle)
- time_step: f32 = 1.0 / 60
- sub_steps: i32 = 4
- prev_time := time.now()
- time_acc: f32
- for !k2.shutdown_wanted() {
- cur_time := time.now()
- dt := f32(time.duration_seconds(time.diff(prev_time, cur_time)))
- prev_time = cur_time
- time_acc += dt
- k2.process_events()
- k2.clear(k2.BLACK)
- k2.draw_rect(ground, k2.RED)
- mouse_pos := k2.get_mouse_position()
- b2.Body_SetTransform(body_id, {mouse_pos.x, -mouse_pos.y}, {})
- for time_acc >= time_step {
- b2.World_Step(world_id, time_step, sub_steps)
- time_acc -= time_step
- }
- for b in bodies {
- position := b2.Body_GetPosition(b)
- r := b2.Body_GetRotation(b)
- a := math.atan2(r.s, r.c)
- // Y position is flipped because raylib has Y down and box2d has Y up.
- k2.draw_rect_ex({position.x, -position.y, 40, 40}, {20, 20}, a*(180/3.14), k2.YELLOW)
- }
- k2.draw_circle(mouse_pos, 40, k2.MAGENTA)
- k2.present()
- free_all(context.temp_allocator)
- }
- k2.shutdown()
- }
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