説明なし

Karl Zylinski 92cea16be2 Reset gamepad button up/down state in process_events 4 ヶ月 前
.github 0fd307e6db CI basics 6 ヶ月 前
api_doc_builder 89ab4dab26 Doc styling 6 ヶ月 前
examples 41db3a71c8 shader example compile fix (but doesn't work right now) 4 ヶ月 前
handle_map c994c4c77b Some kind of texture handle concept 6 ヶ月 前
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found 6 ヶ月 前
LICENSE 361c3c9672 Snake example 7 ヶ月 前
README.md 0c7cb4eaa7 move todo to separate file 4 ヶ月 前
TODO.md 0c7cb4eaa7 move todo to separate file 4 ヶ月 前
default_shader_fragment.glsl 0d0e369e23 Correct colors in GL 4 ヶ月 前
default_shader_vertex.glsl b1d04f1058 Depth test z works in GL too 4 ヶ月 前
karl2d.doc.odin c894800c3d API doc 4 ヶ月 前
karl2d.odin 92cea16be2 Reset gamepad button up/down state in process_events 4 ヶ月 前
render_backend_d3d11.odin 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 ヶ月 前
render_backend_gl.odin 0d0e369e23 Correct colors in GL 4 ヶ月 前
render_backend_interface.odin c23b93f2ed GL backend renders something! 4 ヶ月 前
roboto.ttf 3cc43427a0 Some basic font rendering 5 ヶ月 前
shader.hlsl 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 ヶ月 前
window_interface.odin 02053e019e get window scale support 6 ヶ月 前
window_win32.odin c0409f636d GL backend: geometry on gpu, not rendering anything yet 4 ヶ月 前

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)