render_backend_interface.odin 1.3 KB

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  1. package karl2d
  2. Shader_Constant_Desc :: struct {
  3. name: string,
  4. size: int,
  5. }
  6. Shader_Desc :: struct {
  7. constants: []Shader_Constant_Desc,
  8. inputs: []Shader_Input,
  9. }
  10. Render_Backend_Interface :: struct {
  11. state_size: proc() -> int,
  12. init: proc(state: rawptr, window_handle: Window_Handle, swapchain_width, swapchain_height: int, allocator := context.allocator),
  13. shutdown: proc(),
  14. clear: proc(color: Color),
  15. present: proc(),
  16. draw: proc(shader: Shader, texture: Texture_Handle, scissor: Maybe(Rect), vertex_buffer: []u8),
  17. set_internal_state: proc(state: rawptr),
  18. create_texture: proc(width: int, height: int, format: Pixel_Format) -> Texture_Handle,
  19. load_texture: proc(data: []u8, width: int, height: int, format: Pixel_Format) -> Texture_Handle,
  20. update_texture: proc(handle: Texture_Handle, data: []u8, rect: Rect) -> bool,
  21. destroy_texture: proc(handle: Texture_Handle),
  22. load_shader: proc(vertex_shader_source: string, pixel_shader_source: string, desc_allocator := context.temp_allocator, layout_formats: []Pixel_Format = {}) -> (handle: Shader_Handle, desc: Shader_Desc),
  23. destroy_shader: proc(shader: Shader_Handle),
  24. resize_swapchain: proc(width, height: int),
  25. get_swapchain_width: proc() -> int,
  26. get_swapchain_height: proc() -> int,
  27. flip_z: proc() -> bool,
  28. default_shader_vertex_source: proc() -> string,
  29. default_shader_fragment_source: proc() -> string,
  30. }