| 12345 |
- X Make 0, 0 be at top left (should vertex data be flipped, or is it a transformation thingy?)
- X Construct vertex buffer from k2.draw_blabla calls. Do we need index buffer? 🤷
- * Organize the d3d11 things neatly. It's just a hack right now!
- * Should we sort by depth?
- * Load textures and somehow bind to shader -- split draw calls on texture switch -- needs a start of a batch system.
|