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Karl Zylinski 785e33f9e4 Update texture crash fix преди 4 месеца
.github a5fb964449 Render backend chooser преди 4 месеца
api_doc_builder 89ab4dab26 Doc styling преди 6 месеца
examples 785e33f9e4 Update texture crash fix преди 4 месеца
handle_map c994c4c77b Some kind of texture handle concept преди 6 месеца
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found преди 6 месеца
LICENSE 361c3c9672 Snake example преди 7 месеца
README.md e4aa187846 Update README with logo and project status преди 4 месеца
TODO.md 446c2ab0ee gl set texture filter преди 4 месеца
karl2d.doc.odin 6417161f82 better set_filter_mode api преди 4 месеца
karl2d.odin a5fb964449 Render backend chooser преди 4 месеца
render_backend_chooser.odin a5fb964449 Render backend chooser преди 4 месеца
render_backend_d3d11.odin 785e33f9e4 Update texture crash fix преди 4 месеца
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader преди 4 месеца
render_backend_gl.odin 446c2ab0ee gl set texture filter преди 4 месеца
render_backend_gl_default_fragment_shader.glsl 9d3cf3b07f Rename default gl shaders преди 4 месеца
render_backend_gl_default_vertex_shader.glsl 9d3cf3b07f Rename default gl shaders преди 4 месеца
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows преди 4 месеца
render_backend_interface.odin f0db2cf72b Some work on setting texture filters. Doesn't do anything yet. I have to think about how to best handle samplers in GL vs D3D преди 4 месеца
roboto.ttf 3cc43427a0 Some basic font rendering преди 5 месеца
window_interface.odin 7a1fdd4eda Docs преди 4 месеца
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README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php