window_win32.odin 11 KB

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  1. #+build windows
  2. #+private file
  3. package karl2d
  4. @(private="package")
  5. WINDOW_INTERFACE_WIN32 :: Window_Interface {
  6. state_size = win32_state_size,
  7. init = win32_init,
  8. shutdown = win32_shutdown,
  9. window_handle = win32_window_handle,
  10. process_events = win32_process_events,
  11. get_events = win32_get_events,
  12. get_width = win32_get_width,
  13. get_height = win32_get_height,
  14. clear_events = win32_clear_events,
  15. set_position = win32_set_position,
  16. set_size = win32_set_size,
  17. get_window_scale = win32_get_window_scale,
  18. set_flags = win32_set_flags,
  19. is_gamepad_active = win32_is_gamepad_active,
  20. get_gamepad_axis = win32_get_gamepad_axis,
  21. set_gamepad_vibration = win32_set_gamepad_vibration,
  22. set_internal_state = win32_set_internal_state,
  23. }
  24. import win32 "core:sys/windows"
  25. import "base:runtime"
  26. win32_state_size :: proc() -> int {
  27. return size_of(Win32_State)
  28. }
  29. win32_init :: proc(window_state: rawptr, window_width: int, window_height: int, window_title: string,
  30. flags: Window_Flags, allocator: runtime.Allocator) {
  31. assert(window_state != nil)
  32. s = (^Win32_State)(window_state)
  33. s.allocator = allocator
  34. s.events = make([dynamic]Window_Event, allocator)
  35. s.width = window_width
  36. s.height = window_height
  37. s.custom_context = context
  38. win32.SetProcessDpiAwarenessContext(win32.DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)
  39. win32.SetProcessDPIAware()
  40. CLASS_NAME :: "karl2d"
  41. instance := win32.HINSTANCE(win32.GetModuleHandleW(nil))
  42. cls := win32.WNDCLASSW {
  43. style = win32.CS_OWNDC,
  44. lpfnWndProc = window_proc,
  45. lpszClassName = CLASS_NAME,
  46. hInstance = instance,
  47. hCursor = win32.LoadCursorA(nil, win32.IDC_ARROW),
  48. }
  49. win32.RegisterClassW(&cls)
  50. r: win32.RECT
  51. r.right = i32(window_width)
  52. r.bottom = i32(window_height)
  53. s.flags = flags
  54. style := style_from_flags(flags)
  55. win32.AdjustWindowRect(&r, style, false)
  56. hwnd := win32.CreateWindowW(CLASS_NAME,
  57. win32.utf8_to_wstring(window_title),
  58. style,
  59. 100, 10, r.right - r.left, r.bottom - r.top,
  60. nil, nil, instance, nil,
  61. )
  62. win32.XInputEnable(true)
  63. assert(hwnd != nil, "Failed creating window")
  64. s.hwnd = hwnd
  65. }
  66. win32_shutdown :: proc() {
  67. delete(s.events)
  68. win32.DestroyWindow(s.hwnd)
  69. }
  70. win32_window_handle :: proc() -> Window_Handle {
  71. return Window_Handle(s.hwnd)
  72. }
  73. win32_process_events :: proc() {
  74. msg: win32.MSG
  75. for win32.PeekMessageW(&msg, nil, 0, 0, win32.PM_REMOVE) {
  76. win32.TranslateMessage(&msg)
  77. win32.DispatchMessageW(&msg)
  78. }
  79. for gamepad in 0..<4 {
  80. gp_event: win32.XINPUT_KEYSTROKE
  81. for win32.XInputGetKeystroke(win32.XUSER(gamepad), 0, &gp_event) == .SUCCESS {
  82. button: Maybe(Gamepad_Button)
  83. #partial switch gp_event.VirtualKey {
  84. case .DPAD_UP: button = .Left_Face_Up
  85. case .DPAD_DOWN: button = .Left_Face_Down
  86. case .DPAD_LEFT: button = .Left_Face_Left
  87. case .DPAD_RIGHT: button = .Left_Face_Right
  88. case .Y: button = .Right_Face_Up
  89. case .A: button = .Right_Face_Down
  90. case .X: button = .Right_Face_Left
  91. case .B: button = .Right_Face_Right
  92. case .LSHOULDER: button = .Left_Shoulder
  93. case .LTRIGGER: button = .Left_Trigger
  94. case .RSHOULDER: button = .Right_Shoulder
  95. case .RTRIGGER: button = .Right_Trigger
  96. case .BACK: button = .Middle_Face_Left
  97. // Not sure you can get the "middle button" with XInput (the one that goe to dashboard)
  98. case .START: button = .Middle_Face_Right
  99. case .LTHUMB_PRESS: button = .Left_Stick_Press
  100. case .RTHUMB_PRESS: button = .Right_Stick_Press
  101. }
  102. b := button.? or_continue
  103. evt: Window_Event
  104. if .KEYDOWN in gp_event.Flags {
  105. evt = Window_Event_Gamepad_Button_Went_Down {
  106. gamepad = gamepad,
  107. button = b,
  108. }
  109. } else if .KEYUP in gp_event.Flags {
  110. evt = Window_Event_Gamepad_Button_Went_Up {
  111. gamepad = gamepad,
  112. button = b,
  113. }
  114. }
  115. if evt != nil {
  116. append(&s.events, evt)
  117. }
  118. }
  119. }
  120. }
  121. win32_get_events :: proc() -> []Window_Event {
  122. return s.events[:]
  123. }
  124. win32_get_width :: proc() -> int {
  125. return s.width
  126. }
  127. win32_get_height :: proc() -> int {
  128. return s.height
  129. }
  130. win32_clear_events :: proc() {
  131. runtime.clear(&s.events)
  132. }
  133. win32_set_position :: proc(x: int, y: int) {
  134. // TODO: Does x, y respect monitor DPI?
  135. win32.SetWindowPos(
  136. s.hwnd,
  137. {},
  138. i32(x),
  139. i32(y),
  140. 0,
  141. 0,
  142. win32.SWP_NOACTIVATE | win32.SWP_NOZORDER | win32.SWP_NOSIZE,
  143. )
  144. }
  145. win32_set_size :: proc(w, h: int) {
  146. win32.SetWindowPos(
  147. s.hwnd,
  148. {},
  149. 0,
  150. 0,
  151. i32(w),
  152. i32(h),
  153. win32.SWP_NOACTIVATE | win32.SWP_NOZORDER | win32.SWP_NOMOVE,
  154. )
  155. }
  156. win32_get_window_scale :: proc() -> f32 {
  157. return f32(win32.GetDpiForWindow(s.hwnd))/96.0
  158. }
  159. win32_set_flags :: proc(flags: Window_Flags) {
  160. s.flags = flags
  161. style := style_from_flags(flags)
  162. win32.SetWindowLongW(s.hwnd, win32.GWL_STYLE, i32(style))
  163. }
  164. win32_is_gamepad_active :: proc(gamepad: int) -> bool {
  165. if gamepad < 0 || gamepad >= MAX_GAMEPADS {
  166. return false
  167. }
  168. gp_state: win32.XINPUT_STATE
  169. return win32.XInputGetState(win32.XUSER(gamepad), &gp_state) == .SUCCESS
  170. }
  171. win32_get_gamepad_axis :: proc(gamepad: int, axis: Gamepad_Axis) -> f32 {
  172. if gamepad < 0 || gamepad >= MAX_GAMEPADS {
  173. return 0
  174. }
  175. gp_state: win32.XINPUT_STATE
  176. if win32.XInputGetState(win32.XUSER(gamepad), &gp_state) == .SUCCESS {
  177. gp := gp_state.Gamepad
  178. // Numbers from https://learn.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_gamepad
  179. STICK_MAX :: 32767
  180. TRIGGER_MAX :: 255
  181. switch axis {
  182. case .Left_Stick_X: return f32(gp.sThumbLX) / STICK_MAX
  183. case .Left_Stick_Y: return -f32(gp.sThumbLY) / STICK_MAX
  184. case .Right_Stick_X: return f32(gp.sThumbRX) / STICK_MAX
  185. case .Right_Stick_Y: return -f32(gp.sThumbRY) / STICK_MAX
  186. case .Left_Trigger: return f32(gp.bLeftTrigger) / TRIGGER_MAX
  187. case .Right_Trigger: return f32(gp.bRightTrigger) / TRIGGER_MAX
  188. }
  189. }
  190. return 0
  191. }
  192. win32_set_gamepad_vibration :: proc(gamepad: int, left: f32, right: f32) {
  193. if gamepad < 0 || gamepad >= MAX_GAMEPADS {
  194. return
  195. }
  196. vib := win32.XINPUT_VIBRATION {
  197. wLeftMotorSpeed = win32.WORD(left * 65535),
  198. wRightMotorSpeed = win32.WORD(right * 65535),
  199. }
  200. win32.XInputSetState(win32.XUSER(gamepad), &vib)
  201. }
  202. win32_set_internal_state :: proc(state: rawptr) {
  203. assert(state != nil)
  204. s = (^Win32_State)(state)
  205. }
  206. Win32_State :: struct {
  207. allocator: runtime.Allocator,
  208. custom_context: runtime.Context,
  209. hwnd: win32.HWND,
  210. flags: Window_Flags,
  211. width: int,
  212. height: int,
  213. events: [dynamic]Window_Event,
  214. }
  215. style_from_flags :: proc(flags: Window_Flags) -> win32.DWORD {
  216. style := win32.WS_OVERLAPPED | win32.WS_CAPTION | win32.WS_SYSMENU |
  217. win32.WS_MINIMIZEBOX | win32.WS_MAXIMIZEBOX | win32.WS_VISIBLE |
  218. win32.CS_OWNDC
  219. if .Resizable in flags {
  220. style |= win32.WS_THICKFRAME
  221. }
  222. return style
  223. }
  224. s: ^Win32_State
  225. window_proc :: proc "stdcall" (hwnd: win32.HWND, msg: win32.UINT, wparam: win32.WPARAM, lparam: win32.LPARAM) -> win32.LRESULT {
  226. context = s.custom_context
  227. switch msg {
  228. case win32.WM_DESTROY:
  229. win32.PostQuitMessage(0)
  230. case win32.WM_CLOSE:
  231. append(&s.events, Window_Event_Close_Wanted{})
  232. case win32.WM_KEYDOWN:
  233. key := key_from_event_params(wparam, lparam)
  234. append(&s.events, Window_Event_Key_Went_Down {
  235. key = key,
  236. })
  237. return 0
  238. case win32.WM_KEYUP:
  239. key := key_from_event_params(wparam, lparam)
  240. append(&s.events, Window_Event_Key_Went_Up {
  241. key = key,
  242. })
  243. return 0
  244. case win32.WM_MOUSEMOVE:
  245. x := win32.GET_X_LPARAM(lparam)
  246. y := win32.GET_Y_LPARAM(lparam)
  247. append(&s.events, Window_Event_Mouse_Move {
  248. position = {f32(x), f32(y)},
  249. })
  250. return 0
  251. case win32.WM_MOUSEWHEEL:
  252. delta := f32(win32.GET_WHEEL_DELTA_WPARAM(wparam))/win32.WHEEL_DELTA
  253. append(&s.events, Window_Event_Mouse_Wheel {
  254. delta = delta,
  255. })
  256. case win32.WM_LBUTTONDOWN:
  257. append(&s.events, Window_Event_Mouse_Button_Went_Down {
  258. button = .Left,
  259. })
  260. case win32.WM_LBUTTONUP:
  261. append(&s.events, Window_Event_Mouse_Button_Went_Up {
  262. button = .Left,
  263. })
  264. case win32.WM_MBUTTONDOWN:
  265. append(&s.events, Window_Event_Mouse_Button_Went_Down {
  266. button = .Middle,
  267. })
  268. case win32.WM_MBUTTONUP:
  269. append(&s.events, Window_Event_Mouse_Button_Went_Up {
  270. button = .Middle,
  271. })
  272. case win32.WM_RBUTTONDOWN:
  273. append(&s.events, Window_Event_Mouse_Button_Went_Down {
  274. button = .Right,
  275. })
  276. case win32.WM_RBUTTONUP:
  277. append(&s.events, Window_Event_Mouse_Button_Went_Up {
  278. button = .Right,
  279. })
  280. case win32.WM_SIZE:
  281. width := win32.LOWORD(lparam)
  282. height := win32.HIWORD(lparam)
  283. s.width = int(width)
  284. s.height = int(height)
  285. append(&s.events, Window_Event_Resize {
  286. width = int(width),
  287. height = int(height),
  288. })
  289. }
  290. return win32.DefWindowProcW(hwnd, msg, wparam, lparam)
  291. }
  292. key_from_event_params :: proc(wparam: win32.WPARAM, lparam: win32.LPARAM) -> Keyboard_Key{
  293. if wparam == win32.VK_RETURN && win32.HIWORD(lparam) & win32.KF_EXTENDED != 0 {
  294. return .NP_Enter
  295. }
  296. return WIN32_VK_MAP[wparam]
  297. }
  298. WIN32_VK_MAP := [255]Keyboard_Key {
  299. win32.VK_0 = .N0,
  300. win32.VK_1 = .N1,
  301. win32.VK_2 = .N2,
  302. win32.VK_3 = .N3,
  303. win32.VK_4 = .N4,
  304. win32.VK_5 = .N5,
  305. win32.VK_6 = .N6,
  306. win32.VK_7 = .N7,
  307. win32.VK_8 = .N8,
  308. win32.VK_9 = .N9,
  309. win32.VK_A = .A,
  310. win32.VK_B = .B,
  311. win32.VK_C = .C,
  312. win32.VK_D = .D,
  313. win32.VK_E = .E,
  314. win32.VK_F = .F,
  315. win32.VK_G = .G,
  316. win32.VK_H = .H,
  317. win32.VK_I = .I,
  318. win32.VK_J = .J,
  319. win32.VK_K = .K,
  320. win32.VK_L = .L,
  321. win32.VK_M = .M,
  322. win32.VK_N = .N,
  323. win32.VK_O = .O,
  324. win32.VK_P = .P,
  325. win32.VK_Q = .Q,
  326. win32.VK_R = .R,
  327. win32.VK_S = .S,
  328. win32.VK_T = .T,
  329. win32.VK_U = .U,
  330. win32.VK_V = .V,
  331. win32.VK_W = .W,
  332. win32.VK_X = .X,
  333. win32.VK_Y = .Y,
  334. win32.VK_Z = .Z,
  335. win32.VK_OEM_7 = .Apostrophe,
  336. win32.VK_OEM_COMMA = .Comma,
  337. win32.VK_OEM_MINUS = .Minus,
  338. win32.VK_OEM_PERIOD = .Period,
  339. win32.VK_OEM_2 = .Slash,
  340. win32.VK_OEM_1 = .Semicolon,
  341. win32.VK_OEM_PLUS = .Equal,
  342. win32.VK_OEM_4 = .Left_Bracket,
  343. win32.VK_OEM_5 = .Backslash,
  344. win32.VK_OEM_6 = .Right_Bracket,
  345. win32.VK_OEM_3 = .Backtick,
  346. win32.VK_SPACE = .Space,
  347. win32.VK_ESCAPE = .Escape,
  348. win32.VK_RETURN = .Enter,
  349. win32.VK_TAB = .Tab,
  350. win32.VK_BACK = .Backspace,
  351. win32.VK_INSERT = .Insert,
  352. win32.VK_DELETE = .Delete,
  353. win32.VK_RIGHT = .Right,
  354. win32.VK_LEFT = .Left,
  355. win32.VK_DOWN = .Down,
  356. win32.VK_UP = .Up,
  357. win32.VK_PRIOR = .Page_Up,
  358. win32.VK_NEXT = .Page_Down,
  359. win32.VK_HOME = .Home,
  360. win32.VK_END = .End,
  361. win32.VK_CAPITAL = .Caps_Lock,
  362. win32.VK_SCROLL = .Scroll_Lock,
  363. win32.VK_NUMLOCK = .Num_Lock,
  364. win32.VK_PRINT = .Print_Screen,
  365. win32.VK_PAUSE = .Pause,
  366. win32.VK_F1 = .F1,
  367. win32.VK_F2 = .F2,
  368. win32.VK_F3 = .F3,
  369. win32.VK_F4 = .F4,
  370. win32.VK_F5 = .F5,
  371. win32.VK_F6 = .F6,
  372. win32.VK_F7 = .F7,
  373. win32.VK_F8 = .F8,
  374. win32.VK_F9 = .F9,
  375. win32.VK_F10 = .F10,
  376. win32.VK_F11 = .F11,
  377. win32.VK_F12 = .F12,
  378. win32.VK_LSHIFT = .Left_Shift,
  379. win32.VK_LCONTROL = .Left_Control,
  380. win32.VK_LMENU = .Left_Alt,
  381. win32.VK_MENU = .Left_Alt,
  382. win32.VK_LWIN = .Left_Super,
  383. win32.VK_RSHIFT = .Right_Shift,
  384. win32.VK_RCONTROL = .Right_Control,
  385. win32.VK_RMENU = .Right_Alt,
  386. win32.VK_RWIN = .Right_Super,
  387. win32.VK_APPS = .Menu,
  388. win32.VK_NUMPAD0 = .NP_0,
  389. win32.VK_NUMPAD1 = .NP_1,
  390. win32.VK_NUMPAD2 = .NP_2,
  391. win32.VK_NUMPAD3 = .NP_3,
  392. win32.VK_NUMPAD4 = .NP_4,
  393. win32.VK_NUMPAD5 = .NP_5,
  394. win32.VK_NUMPAD6 = .NP_6,
  395. win32.VK_NUMPAD7 = .NP_7,
  396. win32.VK_NUMPAD8 = .NP_8,
  397. win32.VK_NUMPAD9 = .NP_9,
  398. win32.VK_DECIMAL = .NP_Decimal,
  399. win32.VK_DIVIDE = .NP_Divide,
  400. win32.VK_MULTIPLY = .NP_Multiply,
  401. win32.VK_SUBTRACT = .NP_Subtract,
  402. win32.VK_ADD = .NP_Add,
  403. // NP_Enter is handled separately
  404. win32.VK_OEM_NEC_EQUAL = .NP_Equal,
  405. }