snake.odin 4.9 KB

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  1. package snake
  2. import k2 "../.."
  3. import "core:math"
  4. import "core:fmt"
  5. import "core:time"
  6. import "core:math/rand"
  7. import "base:intrinsics"
  8. import "core:log"
  9. import "core:mem"
  10. _ :: mem
  11. WINDOW_SIZE :: 1000
  12. GRID_WIDTH :: 20
  13. CELL_SIZE :: 16
  14. CANVAS_SIZE :: GRID_WIDTH*CELL_SIZE
  15. TICK_RATE :: 0.13
  16. Vec2i :: [2]int
  17. MAX_SNAKE_LENGTH :: GRID_WIDTH*GRID_WIDTH
  18. snake: [MAX_SNAKE_LENGTH]Vec2i
  19. snake_length: int
  20. tick_timer: f32 = TICK_RATE
  21. move_direction: Vec2i
  22. game_over: bool
  23. food_pos: Vec2i
  24. food_sprite: k2.Texture
  25. head_sprite: k2.Texture
  26. body_sprite: k2.Texture
  27. tail_sprite: k2.Texture
  28. food_eaten_at: time.Time
  29. started_at: time.Time
  30. prev_time: time.Time
  31. place_food :: proc() {
  32. occupied: [GRID_WIDTH][GRID_WIDTH]bool
  33. for i in 0..<snake_length {
  34. occupied[snake[i].x][snake[i].y] = true
  35. }
  36. free_cells := make([dynamic]Vec2i, context.temp_allocator)
  37. for x in 0..<GRID_WIDTH {
  38. for y in 0..<GRID_WIDTH {
  39. if !occupied[x][y] {
  40. append(&free_cells, Vec2i {x, y})
  41. }
  42. }
  43. }
  44. if len(free_cells) > 0 {
  45. random_cell_index := rand.int31_max(i32(len(free_cells)))
  46. food_pos = free_cells[random_cell_index]
  47. }
  48. }
  49. restart :: proc() {
  50. start_head_pos := Vec2i { GRID_WIDTH / 2, GRID_WIDTH / 2 }
  51. snake[0] = start_head_pos
  52. snake[1] = start_head_pos - {0, 1}
  53. snake[2] = start_head_pos - {0, 2}
  54. snake_length = 3
  55. move_direction = {0, 1}
  56. game_over = false
  57. place_food()
  58. }
  59. main :: proc() {
  60. context.logger = log.create_console_logger()
  61. when ODIN_DEBUG {
  62. track: mem.Tracking_Allocator
  63. mem.tracking_allocator_init(&track, context.allocator)
  64. context.allocator = mem.tracking_allocator(&track)
  65. defer {
  66. if len(track.allocation_map) > 0 {
  67. for _, entry in track.allocation_map {
  68. fmt.eprintf("%v leaked: %v bytes\n", entry.location, entry.size)
  69. }
  70. }
  71. mem.tracking_allocator_destroy(&track)
  72. }
  73. }
  74. for !k2.shutdown_wanted() {
  75. time_now := time.now()
  76. dt := f32(time.duration_seconds(time.diff(prev_time, time_now)))
  77. prev_time = time_now
  78. step(dt)
  79. }
  80. }
  81. init :: proc() {
  82. k2.init(WINDOW_SIZE, WINDOW_SIZE, "Snake")
  83. k2.set_window_position(300, 300)
  84. prev_time = time.now()
  85. restart()
  86. food_sprite = k2.load_texture_from_bytes(#load("food.png"))
  87. head_sprite = k2.load_texture_from_bytes(#load("head.png"))
  88. body_sprite = k2.load_texture_from_bytes(#load("body.png"))
  89. tail_sprite = k2.load_texture_from_bytes(#load("tail.png"))
  90. food_eaten_at = time.now()
  91. started_at = time.now()
  92. }
  93. step :: proc(dt: f32) -> bool {
  94. k2.process_events()
  95. if k2.key_is_held(.Up) || k2.gamepad_button_is_held(0, .Left_Face_Up) {
  96. move_direction = {0, -1}
  97. }
  98. if k2.key_is_held(.Down) || k2.gamepad_button_is_held(0, .Left_Face_Down) {
  99. move_direction = {0, 1}
  100. }
  101. if k2.key_is_held(.Left) || k2.gamepad_button_is_held(0, .Left_Face_Left) {
  102. move_direction = {-1, 0}
  103. }
  104. if k2.key_is_held(.Right) || k2.gamepad_button_is_held(0, .Left_Face_Right) {
  105. move_direction = {1, 0}
  106. }
  107. if game_over {
  108. if k2.key_went_down(.Enter) {
  109. restart()
  110. }
  111. } else {
  112. tick_timer -= dt
  113. }
  114. if tick_timer <= 0 {
  115. next_part_pos := snake[0]
  116. snake[0] += move_direction
  117. head_pos := snake[0]
  118. if head_pos.x < 0 || head_pos.y < 0 || head_pos.x >= GRID_WIDTH || head_pos.y >= GRID_WIDTH {
  119. game_over = true
  120. }
  121. for i in 1..<snake_length {
  122. cur_pos := snake[i]
  123. if cur_pos == head_pos {
  124. game_over = true
  125. }
  126. snake[i] = next_part_pos
  127. next_part_pos = cur_pos
  128. }
  129. if head_pos == food_pos {
  130. snake_length += 1
  131. snake[snake_length - 1] = next_part_pos
  132. place_food()
  133. food_eaten_at = time.now()
  134. }
  135. tick_timer = TICK_RATE + tick_timer
  136. }
  137. k2.clear({76, 53, 83, 255})
  138. camera := k2.Camera {
  139. zoom = f32(WINDOW_SIZE) / CANVAS_SIZE,
  140. }
  141. k2.set_camera(camera)
  142. food_sprite.width = CELL_SIZE
  143. food_sprite.height = CELL_SIZE
  144. k2.draw_texture(food_sprite, {f32(food_pos.x), f32(food_pos.y)}*CELL_SIZE)
  145. for i in 0..<snake_length {
  146. part_sprite := body_sprite
  147. dir: Vec2i
  148. if i == 0 {
  149. part_sprite = head_sprite
  150. dir = snake[i] - snake[i + 1]
  151. } else if i == snake_length - 1 {
  152. part_sprite = tail_sprite
  153. dir = snake[i - 1] - snake[i]
  154. } else {
  155. dir = snake[i - 1] - snake[i]
  156. }
  157. rot := math.atan2(f32(dir.y), f32(dir.x)) * math.DEG_PER_RAD
  158. source := k2.Rect {
  159. 0, 0,
  160. f32(part_sprite.width), f32(part_sprite.height),
  161. }
  162. dest := k2.Rect {
  163. f32(snake[i].x)*CELL_SIZE + 0.5*CELL_SIZE,
  164. f32(snake[i].y)*CELL_SIZE + 0.5*CELL_SIZE,
  165. CELL_SIZE,
  166. CELL_SIZE,
  167. }
  168. k2.draw_texture_ex(part_sprite, source, dest, {CELL_SIZE, CELL_SIZE}*0.5, rot)
  169. }
  170. if game_over {
  171. k2.draw_text("Game Over!", {4, 4}, 25, k2.RL_RED)
  172. k2.draw_text("Press Enter to play again", {4, 30}, 15, k2.BLACK)
  173. }
  174. score := snake_length - 3
  175. score_str := fmt.tprintf("Score: %v", score)
  176. k2.draw_text(score_str, {4, CANVAS_SIZE - 14}, 10, k2.RL_GRAY)
  177. k2.present()
  178. free_all(context.temp_allocator)
  179. return true
  180. }
  181. shutdown :: proc() {
  182. k2.destroy_texture(head_sprite)
  183. k2.destroy_texture(food_sprite)
  184. k2.destroy_texture(body_sprite)
  185. k2.destroy_texture(tail_sprite)
  186. k2.shutdown()
  187. }