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LICENSE 361c3c9672 Snake example пре 7 месеци
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karl2d.odin 8e157f0b5a Minimal example is more minimal пре 2 месеци
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render_backend_gl.odin 0bac2e5a50 Better render backend naming пре 2 месеци
render_backend_gl_default_fragment_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) пре 2 месеци
render_backend_gl_default_vertex_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) пре 2 месеци
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows пре 4 месеци
render_backend_interface.odin 100d2362e2 Render texture support in GL пре 2 месеци
render_backend_nil.odin 29c7af8a60 Render texture support for webGL пре 2 месеци
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roboto.ttf 3cc43427a0 Some basic font rendering пре 5 месеци
window_interface.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! пре 2 месеци
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window_js.odin 469663fbe5 Update box2d exampled and add document title setting from JS window пре 2 месеци
window_win32.odin 8cb0708824 Gamepad support for JS пре 2 месеци

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php