render_backend_webgl_default_fragment_shader.glsl 220 B

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  1. #version 300 es
  2. precision highp float;
  3. in vec2 frag_texcoord;
  4. in vec4 frag_color;
  5. out vec4 final_color;
  6. uniform sampler2D tex;
  7. void main()
  8. {
  9. vec4 c = texture(tex, frag_texcoord);
  10. final_color = c * frag_color;
  11. }