Brak opisu

Karl Zylinski 5b53bd7367 Multitexture example 3 miesięcy temu
.github a5fb964449 Render backend chooser 4 miesięcy temu
.sublime 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 miesięcy temu
api_doc_builder 89ab4dab26 Doc styling 6 miesięcy temu
examples 5b53bd7367 Multitexture example 3 miesięcy temu
handle_map c994c4c77b Some kind of texture handle concept 6 miesięcy temu
.gitignore 5eee006e6b added my sublime project 4 miesięcy temu
LICENSE 361c3c9672 Snake example 7 miesięcy temu
README.md e4aa187846 Update README with logo and project status 4 miesięcy temu
TODO.md 08fb1c4c08 todo 3 miesięcy temu
karl2d.doc.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 miesięcy temu
karl2d.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 miesięcy temu
render_backend_chooser.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 miesięcy temu
render_backend_d3d11.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 miesięcy temu
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader 4 miesięcy temu
render_backend_gl.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 miesięcy temu
render_backend_gl_default_fragment_shader.glsl 9d3cf3b07f Rename default gl shaders 4 miesięcy temu
render_backend_gl_default_vertex_shader.glsl 9d3cf3b07f Rename default gl shaders 4 miesięcy temu
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows 4 miesięcy temu
render_backend_interface.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 miesięcy temu
roboto.ttf 3cc43427a0 Some basic font rendering 5 miesięcy temu
window_interface.odin dce8392328 gamepad example now shows up to 4 gamepads 3 miesięcy temu
window_win32.odin dce8392328 gamepad example now shows up to 4 gamepads 3 miesięcy temu

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

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