karl2d.sublime-project 3.8 KB

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  1. {
  2. "build_systems":
  3. [
  4. {
  5. "file_regex": "^(.+)\\(([0-9]+):([0-9]+)\\) (.+)$",
  6. "name": "Karl2D",
  7. "variants":
  8. [
  9. {
  10. "name": "minimal",
  11. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug -define:KARL2D_RENDER_BACKEND=d3d11",
  12. "working_dir": "$project_path/../examples/minimal"
  13. },
  14. {
  15. "name": "minimal (gl)",
  16. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug -define:KARL2D_RENDER_BACKEND=gl",
  17. "working_dir": "$project_path/../examples/minimal"
  18. },
  19. {
  20. "name": "fonts",
  21. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug",
  22. "working_dir": "$project_path/../examples/fonts"
  23. },
  24. {
  25. "name": "render_texture",
  26. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug",
  27. "working_dir": "$project_path/../examples/render_texture"
  28. },
  29. {
  30. "name": "render_texture (gl)",
  31. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug -define:KARL2D_RENDER_BACKEND=gl",
  32. "working_dir": "$project_path/../examples/render_texture"
  33. },
  34. {
  35. "name": "multitexture",
  36. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug -define:KARL2D_RENDER_BACKEND=d3d11",
  37. "working_dir": "$project_path/../examples/multitexture"
  38. },
  39. {
  40. "name": "multitexture (gl)",
  41. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug -define:KARL2D_RENDER_BACKEND=gl",
  42. "working_dir": "$project_path/../examples/multitexture"
  43. },
  44. {
  45. "name": "snake",
  46. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug",
  47. "working_dir": "$project_path/../examples/snake"
  48. },
  49. {
  50. "name": "box2d",
  51. "shell_cmd": "odin run . -vet -strict-style -keep-executable",
  52. "working_dir": "$project_path/../examples/box2d"
  53. },
  54. {
  55. "name": "premultiplied_alpha",
  56. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug -define:KARL2D_RENDER_BACKEND=d3d11",
  57. "working_dir": "$project_path/../examples/premultiplied_alpha"
  58. },
  59. {
  60. "name": "premultiplied_alpha (gl)",
  61. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug -define:KARL2D_RENDER_BACKEND=gl",
  62. "working_dir": "$project_path/../examples/premultiplied_alpha"
  63. },
  64. {
  65. "name": "raylib_ports/2d_camera",
  66. "shell_cmd": "odin run . -vet -strict-style -keep-executable -debug",
  67. "working_dir": "$project_path/../examples/raylib_ports/2d_camera"
  68. },
  69. {
  70. "name": "raylib_ports/shaders_texture_waves",
  71. "shell_cmd": "odin run . -keep-executable -debug",
  72. "working_dir": "$project_path/../examples/raylib_ports/shaders_texture_waves"
  73. },
  74. {
  75. "name": "bunnymark",
  76. "shell_cmd": "odin run . -vet -strict-style -no-bounds-check -keep-executable",
  77. "working_dir": "$project_path/../examples/raylib_ports/bunnymark"
  78. },
  79. {
  80. "name": "gamepad",
  81. "shell_cmd": "odin run . -vet -strict-style -keep-executable",
  82. "working_dir": "$project_path/../examples/gamepad"
  83. },
  84. {
  85. "name": "api_doc_builder",
  86. "shell_cmd": "odin run api_doc_builder",
  87. "working_dir": "$project_path/.."
  88. },
  89. ]
  90. }
  91. ],
  92. "folders":
  93. [
  94. {
  95. "path": "C:\\Projects\\karl2d"
  96. },
  97. {
  98. "path": "C:\\SDK\\Odin\\base"
  99. },
  100. {
  101. "path": "C:\\SDK\\Odin\\core"
  102. },
  103. {
  104. "path": "C:\\SDK\\Odin\\vendor\\fontstash"
  105. },
  106. {
  107. "path": "C:\\SDK\\Odin\\vendor\\OpenGL"
  108. },
  109. {
  110. "path": "C:\\Projects\\Scraps\\raylib\\src"
  111. },
  112. {
  113. "path": "C:\\SDK\\Odin\\vendor\\directx\\d3d11"
  114. },
  115. {
  116. "path": "C:\\SDK\\Odin\\vendor\\directx\\dxgi"
  117. },
  118. {
  119. "path": "C:\\SDK\\Odin\\vendor\\directx\\d3d_compiler"
  120. },
  121. {
  122. "path": "C:\\SDK\\Odin\\vendor\\directx\\dxc"
  123. },
  124. {
  125. "path": "C:\\SDK\\Odin\\vendor\\box2d"
  126. }
  127. ],
  128. "settings":
  129. {
  130. "LSP":
  131. {
  132. "odin":
  133. {
  134. "enabled": true
  135. }
  136. },
  137. "auto_complete": false
  138. }
  139. }