todo.txt 360 B

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  1. X Make 0, 0 be at top left (should vertex data be flipped, or is it a transformation thingy?)
  2. X Construct vertex buffer from k2.draw_blabla calls. Do we need index buffer? 🤷‍
  3. * Organize the d3d11 things neatly. It's just a hack right now!
  4. * Load textures and somehow bind to shader -- split draw calls on texture switch -- needs a start of a batch system.