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- package karl2d
- Rendering_Backend :: struct {
- state_size: proc() -> int,
- init: proc(state: rawptr, window_handle: Window_Handle, swapchain_width, swapchain_height: int, allocator := context.allocator),
- shutdown: proc(),
- clear: proc(color: Color),
- present: proc(),
- draw: proc(shader: Shader, texture: Texture_Handle, view_proj: Mat4, vertex_buffer: []u8),
- set_internal_state: proc(state: rawptr),
- load_texture: proc(data: []u8, width: int, height: int) -> Texture_Handle,
- destroy_texture: proc(handle: Texture_Handle),
- load_shader: proc(shader: string, layout_formats: []Shader_Input_Format = {}) -> Shader,
- destroy_shader: proc(shader: Shader),
- get_swapchain_width: proc() -> int,
- get_swapchain_height: proc() -> int,
- batch_vertex: proc(v: Vec2, uv: Vec2, color: Color),
- }
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