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Karl Zylinski 54e04d0b8e todo 4 maanden geleden
.github a5fb964449 Render backend chooser 4 maanden geleden
api_doc_builder 89ab4dab26 Doc styling 6 maanden geleden
examples 785e33f9e4 Update texture crash fix 4 maanden geleden
handle_map c994c4c77b Some kind of texture handle concept 6 maanden geleden
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found 6 maanden geleden
LICENSE 361c3c9672 Snake example 7 maanden geleden
README.md e4aa187846 Update README with logo and project status 4 maanden geleden
TODO.md 54e04d0b8e todo 4 maanden geleden
karl2d.doc.odin 6417161f82 better set_filter_mode api 4 maanden geleden
karl2d.odin 6138909caa Fix font usage error 4 maanden geleden
render_backend_chooser.odin a5fb964449 Render backend chooser 4 maanden geleden
render_backend_d3d11.odin 32e320edd8 Error msg 4 maanden geleden
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader 4 maanden geleden
render_backend_gl.odin 446c2ab0ee gl set texture filter 4 maanden geleden
render_backend_gl_default_fragment_shader.glsl 9d3cf3b07f Rename default gl shaders 4 maanden geleden
render_backend_gl_default_vertex_shader.glsl 9d3cf3b07f Rename default gl shaders 4 maanden geleden
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows 4 maanden geleden
render_backend_interface.odin f0db2cf72b Some work on setting texture filters. Doesn't do anything yet. I have to think about how to best handle samplers in GL vs D3D 4 maanden geleden
roboto.ttf 3cc43427a0 Some basic font rendering 5 maanden geleden
window_interface.odin 7a1fdd4eda Docs 4 maanden geleden
window_win32.odin 7a1fdd4eda Docs 4 maanden geleden

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php