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- package karlib
- // Opens a window and initializes some internal state. The internal state will use `allocator` for
- // all dynamically allocated memory. The return value can be ignored unless you need to later call
- // `set_state`.
- init: proc(window_width: int, window_height: int, window_title: string,
- allocator := context.allocator, loc := #caller_location) -> ^State : _init
- // Closes the window and cleans up the internal state.
- shutdown: proc() : _shutdown
- // Clear the backbuffer with supplied color.
- clear: proc(color: Color) : _clear
- // Call at start or end of frame to process all events that have arrived to the window.
- //
- // WARNING: Not calling this will make your program impossible to interact with.
- process_events: proc() : _process_events
- // Present the backbuffer. Call at end of frame to make everything you've drawn appear on the screen.
- present: proc(do_flush := true) : _present
- // Flushes the current batch. This sends off everything to the GPU that has been queued in the
- // current batch. Done automatically by `present` (possible to disable). Also done by `set_camera`
- // and `set_scissor_rect` since the batch depends on those options.
- flush: proc() : _flush
- // Returns true if the user has tried to close the window.
- window_should_close : proc() -> bool : _window_should_close
- // Can be used to restore the internal state using the pointer returned by `init`. Useful after
- // reloading the library (for example, when doing code hot reload).
- set_internal_state: proc(ks: ^State) : _set_internal_state
- set_window_size: proc(width: int, height: int) : _set_window_size
- set_window_position: proc(x: int, y: int) : _set_window_position
- get_screen_width: proc() -> int : _get_screen_width
- get_screen_height: proc() -> int : _get_screen_height
- load_texture_from_file: proc(filename: string) -> Texture : _load_texture
- // load_texture_from_bytes or buffer or something ()
- destroy_texture: proc(tex: Texture) : _destroy_texture
- set_camera: proc(camera: Maybe(Camera)) : _set_camera
- set_scissor_rect: proc(scissor_rect: Maybe(Rect)) : _set_scissor_rect
- draw_texture: proc(tex: Texture, pos: Vec2, tint := WHITE) : _draw_texture
- draw_texture_rect: proc(tex: Texture, rect: Rect, pos: Vec2, tint := WHITE) : _draw_texture_rect
- draw_texture_ex: proc(tex: Texture, src: Rect, dest: Rect, origin: Vec2, rotation: f32, tint := WHITE) : _draw_texture_ex
- draw_rect: proc(rect: Rect, color: Color) : _draw_rectangle
- draw_rect_outline: proc(rect: Rect, thickness: f32, color: Color) : _draw_rectangle_outline
- draw_circle: proc(center: Vec2, radius: f32, color: Color) : _draw_circle
- draw_line: proc(start: Vec2, end: Vec2, thickness: f32, color: Color) : _draw_line
- // WARNING: Not proper text rendering yet... No font support etc
- draw_text: proc(text: string, pos: Vec2, font_size: f32, color: Color) : _draw_text
- screen_to_world: proc(pos: Vec2, camera: Camera) -> Vec2 : _screen_to_world
- key_went_down: proc(key: Keyboard_Key) -> bool : _key_pressed
- key_went_up: proc(key: Keyboard_Key) -> bool : _key_released
- key_is_held: proc(key: Keyboard_Key) -> bool : _key_held
- mouse_button_went_down: proc(button: Mouse_Button) -> bool : _mouse_button_pressed
- mouse_button_went_up: proc(button: Mouse_Button) -> bool : _mouse_button_released
- mouse_button_is_held: proc(button: Mouse_Button) -> bool : _mouse_button_held
- get_mouse_wheel_delta: proc() -> f32 : _mouse_wheel_delta
- get_mouse_position: proc() -> Vec2 : _mouse_position
- Color :: [4]u8
- Vec2 :: [2]f32
- Vec2i :: [2]int
- Rect :: struct {
- x, y: f32,
- w, h: f32,
- }
- Texture_Handle :: distinct int
- Texture :: struct {
- id: Texture_Handle,
- width: int,
- height: int,
- }
- Camera :: struct {
- target: Vec2,
- origin: Vec2,
- rotation: f32,
- zoom: f32,
- }
- // Support for up to 255 mouse buttons. Cast an int to type `Mouse_Button` to use things outside the
- // options presented here.
- Mouse_Button :: enum {
- Left,
- Right,
- Middle,
- Max = 255,
- }
- // TODO: These are just copied from raylib, we probably want a list of our own "default colors"
- WHITE :: Color { 255, 255, 255, 255 }
- BLACK :: Color { 0, 0, 0, 255 }
- GRAY :: Color{ 130, 130, 130, 255 }
- RED :: Color { 230, 41, 55, 255 }
- YELLOW :: Color { 253, 249, 0, 255 }
- BLUE :: Color { 0, 121, 241, 255 }
- MAGENTA :: Color { 255, 0, 255, 255 }
- DARKGRAY :: Color{ 80, 80, 80, 255 }
- GREEN :: Color{ 0, 228, 48, 255 }
- // Based on Raylib / GLFW
- Keyboard_Key :: enum {
- None = 0,
- // Alphanumeric keys
- Apostrophe = 39,
- Comma = 44,
- Minus = 45,
- Period = 46,
- Slash = 47,
- Zero = 48,
- One = 49,
- Two = 50,
- Three = 51,
- Four = 52,
- Five = 53,
- Six = 54,
- Seven = 55,
- Eight = 56,
- Nine = 57,
- Semicolon = 59,
- Equal = 61,
- A = 65,
- B = 66,
- C = 67,
- D = 68,
- E = 69,
- F = 70,
- G = 71,
- H = 72,
- I = 73,
- J = 74,
- K = 75,
- L = 76,
- M = 77,
- N = 78,
- O = 79,
- P = 80,
- Q = 81,
- R = 82,
- S = 83,
- T = 84,
- U = 85,
- V = 86,
- W = 87,
- X = 88,
- Y = 89,
- Z = 90,
- Left_Bracket = 91,
- Backslash = 92,
- Right_Bracket = 93,
- Grave = 96,
- // Function keys
- Space = 32,
- Escape = 256,
- Enter = 257,
- Tab = 258,
- Backspace = 259,
- Insert = 260,
- Delete = 261,
- Right = 262,
- Left = 263,
- Down = 264,
- Up = 265,
- Page_Up = 266,
- Page_Down = 267,
- Home = 268,
- End = 269,
- Caps_Lock = 280,
- Scroll_Lock = 281,
- Num_Lock = 282,
- Print_Screen = 283,
- Pause = 284,
- F1 = 290,
- F2 = 291,
- F3 = 292,
- F4 = 293,
- F5 = 294,
- F6 = 295,
- F7 = 296,
- F8 = 297,
- F9 = 298,
- F10 = 299,
- F11 = 300,
- F12 = 301,
- Left_Shift = 340,
- Left_Control = 341,
- Left_Alt = 342,
- Left_Super = 343,
- Right_Shift = 344,
- Right_Control = 345,
- Right_Alt = 346,
- Right_Super = 347,
- Menu = 348,
- // Keypad keys
- KP_0 = 320,
- KP_1 = 321,
- KP_2 = 322,
- KP_3 = 323,
- KP_4 = 324,
- KP_5 = 325,
- KP_6 = 326,
- KP_7 = 327,
- KP_8 = 328,
- KP_9 = 329,
- KP_Decimal = 330,
- KP_Divide = 331,
- KP_Multiply = 332,
- KP_Subtract = 333,
- KP_Add = 334,
- KP_Enter = 335,
- KP_Equal = 336,
- }
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