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Karl Zylinski 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 ヶ月 前
.github a5fb964449 Render backend chooser 4 ヶ月 前
.sublime 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 ヶ月 前
api_doc_builder 89ab4dab26 Doc styling 6 ヶ月 前
examples 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 ヶ月 前
handle_map c994c4c77b Some kind of texture handle concept 6 ヶ月 前
.gitignore 5eee006e6b added my sublime project 4 ヶ月 前
LICENSE 361c3c9672 Snake example 7 ヶ月 前
README.md e4aa187846 Update README with logo and project status 4 ヶ月 前
TODO.md 08fb1c4c08 todo 3 ヶ月 前
karl2d.doc.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 ヶ月 前
karl2d.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 ヶ月 前
render_backend_chooser.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 ヶ月 前
render_backend_d3d11.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 ヶ月 前
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader 4 ヶ月 前
render_backend_gl.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 ヶ月 前
render_backend_gl_default_fragment_shader.glsl 9d3cf3b07f Rename default gl shaders 4 ヶ月 前
render_backend_gl_default_vertex_shader.glsl 9d3cf3b07f Rename default gl shaders 4 ヶ月 前
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows 4 ヶ月 前
render_backend_interface.odin 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 ヶ月 前
roboto.ttf 3cc43427a0 Some basic font rendering 5 ヶ月 前
window_interface.odin dce8392328 gamepad example now shows up to 4 gamepads 3 ヶ月 前
window_win32.odin dce8392328 gamepad example now shows up to 4 gamepads 3 ヶ月 前

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php