window_win32.odin 11 KB

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  1. #+build windows
  2. #+private file
  3. package karl2d
  4. @(private="package")
  5. WINDOW_INTERFACE_WIN32 :: Window_Interface {
  6. state_size = win32_state_size,
  7. init = win32_init,
  8. window_handle = win32_window_handle,
  9. process_events = win32_process_events,
  10. get_events = win32_get_events,
  11. clear_events = win32_clear_events,
  12. set_position = win32_set_position,
  13. set_size = win32_set_size,
  14. get_window_scale = win32_get_window_scale,
  15. set_flags = win32_set_flags,
  16. get_gamepad_axis = win32_get_gamepad_axis,
  17. set_gamepad_vibration = win32_set_gamepad_vibration,
  18. set_internal_state = win32_set_internal_state,
  19. }
  20. import win32 "core:sys/windows"
  21. import "base:runtime"
  22. win32_state_size :: proc() -> int {
  23. return size_of(Win32_State)
  24. }
  25. win32_init :: proc(window_state: rawptr, window_width: int, window_height: int, window_title: string,
  26. flags: Window_Flags, allocator: runtime.Allocator) {
  27. assert(window_state != nil)
  28. s = (^Win32_State)(window_state)
  29. s.allocator = allocator
  30. s.events = make([dynamic]Window_Event, allocator)
  31. s.custom_context = context
  32. win32.SetProcessDpiAwarenessContext(win32.DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)
  33. win32.SetProcessDPIAware()
  34. CLASS_NAME :: "karl2d"
  35. instance := win32.HINSTANCE(win32.GetModuleHandleW(nil))
  36. cls := win32.WNDCLASSW {
  37. style = win32.CS_OWNDC,
  38. lpfnWndProc = window_proc,
  39. lpszClassName = CLASS_NAME,
  40. hInstance = instance,
  41. hCursor = win32.LoadCursorA(nil, win32.IDC_ARROW),
  42. }
  43. win32.RegisterClassW(&cls)
  44. r: win32.RECT
  45. r.right = i32(window_width)
  46. r.bottom = i32(window_height)
  47. s.flags = flags
  48. style := style_from_flags(flags)
  49. win32.AdjustWindowRect(&r, style, false)
  50. hwnd := win32.CreateWindowW(CLASS_NAME,
  51. win32.utf8_to_wstring(window_title),
  52. style,
  53. 100, 10, r.right - r.left, r.bottom - r.top,
  54. nil, nil, instance, nil,
  55. )
  56. win32.XInputEnable(true)
  57. assert(hwnd != nil, "Failed creating window")
  58. s.hwnd = hwnd
  59. }
  60. win32_shutdown :: proc() {
  61. delete(s.events)
  62. win32.DestroyWindow(s.hwnd)
  63. }
  64. win32_window_handle :: proc() -> Window_Handle {
  65. return Window_Handle(s.hwnd)
  66. }
  67. win32_process_events :: proc() {
  68. msg: win32.MSG
  69. for win32.PeekMessageW(&msg, nil, 0, 0, win32.PM_REMOVE) {
  70. win32.TranslateMessage(&msg)
  71. win32.DispatchMessageW(&msg)
  72. }
  73. for gamepad in 0..<4 {
  74. gp_event: win32.XINPUT_KEYSTROKE
  75. for win32.XInputGetKeystroke(win32.XUSER(gamepad), 0, &gp_event) == .SUCCESS {
  76. button: Maybe(Gamepad_Button)
  77. #partial switch gp_event.VirtualKey {
  78. case .DPAD_UP: button = .Left_Face_Up
  79. case .DPAD_DOWN: button = .Left_Face_Down
  80. case .DPAD_LEFT: button = .Left_Face_Left
  81. case .DPAD_RIGHT: button = .Left_Face_Right
  82. case .Y: button = .Right_Face_Up
  83. case .A: button = .Right_Face_Down
  84. case .X: button = .Right_Face_Left
  85. case .B: button = .Right_Face_Right
  86. case .LSHOULDER: button = .Left_Shoulder
  87. case .LTRIGGER: button = .Left_Trigger
  88. case .RSHOULDER: button = .Right_Shoulder
  89. case .RTRIGGER: button = .Right_Trigger
  90. case .BACK: button = .Middle_Face_Left
  91. // Not sure you can get the "middle button" with XInput (the one that goe to dashboard)
  92. case .START: button = .Middle_Face_Right
  93. case .LTHUMB_PRESS: button = .Left_Stick_Press
  94. case .RTHUMB_PRESS: button = .Right_Stick_Press
  95. }
  96. b := button.? or_continue
  97. evt: Window_Event
  98. if .KEYDOWN in gp_event.Flags {
  99. evt = Window_Event_Gamepad_Button_Went_Down {
  100. gamepad = gamepad,
  101. button = b,
  102. }
  103. } else if .KEYUP in gp_event.Flags {
  104. evt = Window_Event_Gamepad_Button_Went_Up {
  105. gamepad = gamepad,
  106. button = b,
  107. }
  108. }
  109. if evt != nil {
  110. append(&s.events, evt)
  111. }
  112. }
  113. }
  114. }
  115. win32_get_events :: proc() -> []Window_Event {
  116. return s.events[:]
  117. }
  118. win32_clear_events :: proc() {
  119. runtime.clear(&s.events)
  120. }
  121. win32_set_position :: proc(x: int, y: int) {
  122. // TODO: Does x, y respect monitor DPI?
  123. win32.SetWindowPos(
  124. s.hwnd,
  125. {},
  126. i32(x),
  127. i32(y),
  128. 0,
  129. 0,
  130. win32.SWP_NOACTIVATE | win32.SWP_NOZORDER | win32.SWP_NOSIZE,
  131. )
  132. }
  133. win32_set_size :: proc(w, h: int) {
  134. win32.SetWindowPos(
  135. s.hwnd,
  136. {},
  137. 0,
  138. 0,
  139. i32(w),
  140. i32(h),
  141. win32.SWP_NOACTIVATE | win32.SWP_NOZORDER | win32.SWP_NOMOVE,
  142. )
  143. }
  144. win32_get_window_scale :: proc() -> f32 {
  145. return f32(win32.GetDpiForWindow(s.hwnd))/96.0
  146. }
  147. win32_set_flags :: proc(flags: Window_Flags) {
  148. s.flags = flags
  149. style := style_from_flags(flags)
  150. win32.SetWindowLongW(s.hwnd, win32.GWL_STYLE, i32(style))
  151. }
  152. win32_get_gamepad_axis :: proc(gamepad: int, axis: Gamepad_Axis) -> f32 {
  153. if gamepad < 0 || gamepad >= MAX_GAMEPADS {
  154. return 0
  155. }
  156. gp_state: win32.XINPUT_STATE
  157. if win32.XInputGetState(win32.XUSER(gamepad), &gp_state) == .SUCCESS {
  158. gp := gp_state.Gamepad
  159. // Numbers from https://learn.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_gamepad
  160. STICK_MAX :: 32767
  161. TRIGGER_MAX :: 255
  162. switch axis {
  163. case .Left_Stick_X: return f32(gp.sThumbLX) / STICK_MAX
  164. case .Left_Stick_Y: return -f32(gp.sThumbLY) / STICK_MAX
  165. case .Right_Stick_X: return f32(gp.sThumbRX) / STICK_MAX
  166. case .Right_Stick_Y: return -f32(gp.sThumbRY) / STICK_MAX
  167. case .Left_Trigger: return f32(gp.bLeftTrigger) / TRIGGER_MAX
  168. case .Right_Trigger: return f32(gp.bRightTrigger) / TRIGGER_MAX
  169. }
  170. }
  171. return 0
  172. }
  173. win32_set_gamepad_vibration :: proc(gamepad: int, left: f32, right: f32) {
  174. if gamepad < 0 || gamepad >= MAX_GAMEPADS {
  175. return
  176. }
  177. vib := win32.XINPUT_VIBRATION {
  178. wLeftMotorSpeed = win32.WORD(left * 65535),
  179. wRightMotorSpeed = win32.WORD(right * 65535),
  180. }
  181. win32.XInputSetState(win32.XUSER(gamepad), &vib)
  182. }
  183. win32_set_internal_state :: proc(state: rawptr) {
  184. assert(state != nil)
  185. s = (^Win32_State)(state)
  186. }
  187. Win32_State :: struct {
  188. allocator: runtime.Allocator,
  189. custom_context: runtime.Context,
  190. hwnd: win32.HWND,
  191. flags: Window_Flags,
  192. events: [dynamic]Window_Event,
  193. }
  194. style_from_flags :: proc(flags: Window_Flags) -> win32.DWORD {
  195. style := win32.WS_OVERLAPPED | win32.WS_CAPTION | win32.WS_SYSMENU |
  196. win32.WS_MINIMIZEBOX | win32.WS_MAXIMIZEBOX | win32.WS_VISIBLE |
  197. win32.CS_OWNDC
  198. if .Resizable in flags {
  199. style |= win32.WS_THICKFRAME
  200. }
  201. return style
  202. }
  203. s: ^Win32_State
  204. window_proc :: proc "stdcall" (hwnd: win32.HWND, msg: win32.UINT, wparam: win32.WPARAM, lparam: win32.LPARAM) -> win32.LRESULT {
  205. context = s.custom_context
  206. switch msg {
  207. case win32.WM_DESTROY:
  208. win32.PostQuitMessage(0)
  209. case win32.WM_CLOSE:
  210. append(&s.events, Window_Event_Close_Wanted{})
  211. case win32.WM_KEYDOWN:
  212. key := key_from_event_params(wparam, lparam)
  213. append(&s.events, Window_Event_Key_Went_Down {
  214. key = key,
  215. })
  216. return 0
  217. case win32.WM_KEYUP:
  218. key := key_from_event_params(wparam, lparam)
  219. append(&s.events, Window_Event_Key_Went_Up {
  220. key = key,
  221. })
  222. return 0
  223. case win32.WM_MOUSEMOVE:
  224. x := win32.GET_X_LPARAM(lparam)
  225. y := win32.GET_Y_LPARAM(lparam)
  226. append(&s.events, Window_Event_Mouse_Move {
  227. position = {f32(x), f32(y)},
  228. })
  229. return 0
  230. case win32.WM_MOUSEWHEEL:
  231. delta := f32(win32.GET_WHEEL_DELTA_WPARAM(wparam))/win32.WHEEL_DELTA
  232. append(&s.events, Window_Event_Mouse_Wheel {
  233. delta = delta,
  234. })
  235. case win32.WM_LBUTTONDOWN:
  236. append(&s.events, Window_Event_Mouse_Button_Went_Down {
  237. button = .Left,
  238. })
  239. case win32.WM_LBUTTONUP:
  240. append(&s.events, Window_Event_Mouse_Button_Went_Up {
  241. button = .Left,
  242. })
  243. case win32.WM_MBUTTONDOWN:
  244. append(&s.events, Window_Event_Mouse_Button_Went_Down {
  245. button = .Middle,
  246. })
  247. case win32.WM_MBUTTONUP:
  248. append(&s.events, Window_Event_Mouse_Button_Went_Up {
  249. button = .Middle,
  250. })
  251. case win32.WM_RBUTTONDOWN:
  252. append(&s.events, Window_Event_Mouse_Button_Went_Down {
  253. button = .Right,
  254. })
  255. case win32.WM_RBUTTONUP:
  256. append(&s.events, Window_Event_Mouse_Button_Went_Up {
  257. button = .Right,
  258. })
  259. case win32.WM_SIZE:
  260. width := win32.LOWORD(lparam)
  261. height := win32.HIWORD(lparam)
  262. append(&s.events, Window_Event_Resize {
  263. width = int(width),
  264. height = int(height),
  265. })
  266. }
  267. return win32.DefWindowProcW(hwnd, msg, wparam, lparam)
  268. }
  269. key_from_event_params :: proc(wparam: win32.WPARAM, lparam: win32.LPARAM) -> Keyboard_Key{
  270. if wparam == win32.VK_RETURN && win32.HIWORD(lparam) & win32.KF_EXTENDED != 0 {
  271. return .NP_Enter
  272. }
  273. return WIN32_VK_MAP[wparam]
  274. }
  275. WIN32_VK_MAP := [255]Keyboard_Key {
  276. win32.VK_0 = .N0,
  277. win32.VK_1 = .N1,
  278. win32.VK_2 = .N2,
  279. win32.VK_3 = .N3,
  280. win32.VK_4 = .N4,
  281. win32.VK_5 = .N5,
  282. win32.VK_6 = .N6,
  283. win32.VK_7 = .N7,
  284. win32.VK_8 = .N8,
  285. win32.VK_9 = .N9,
  286. win32.VK_A = .A,
  287. win32.VK_B = .B,
  288. win32.VK_C = .C,
  289. win32.VK_D = .D,
  290. win32.VK_E = .E,
  291. win32.VK_F = .F,
  292. win32.VK_G = .G,
  293. win32.VK_H = .H,
  294. win32.VK_I = .I,
  295. win32.VK_J = .J,
  296. win32.VK_K = .K,
  297. win32.VK_L = .L,
  298. win32.VK_M = .M,
  299. win32.VK_N = .N,
  300. win32.VK_O = .O,
  301. win32.VK_P = .P,
  302. win32.VK_Q = .Q,
  303. win32.VK_R = .R,
  304. win32.VK_S = .S,
  305. win32.VK_T = .T,
  306. win32.VK_U = .U,
  307. win32.VK_V = .V,
  308. win32.VK_W = .W,
  309. win32.VK_X = .X,
  310. win32.VK_Y = .Y,
  311. win32.VK_Z = .Z,
  312. win32.VK_OEM_7 = .Apostrophe,
  313. win32.VK_OEM_COMMA = .Comma,
  314. win32.VK_OEM_MINUS = .Minus,
  315. win32.VK_OEM_PERIOD = .Period,
  316. win32.VK_OEM_2 = .Slash,
  317. win32.VK_OEM_1 = .Semicolon,
  318. win32.VK_OEM_PLUS = .Equal,
  319. win32.VK_OEM_4 = .Left_Bracket,
  320. win32.VK_OEM_5 = .Backslash,
  321. win32.VK_OEM_6 = .Right_Bracket,
  322. win32.VK_OEM_3 = .Grave_Accent,
  323. win32.VK_SPACE = .Space,
  324. win32.VK_ESCAPE = .Escape,
  325. win32.VK_RETURN = .Enter,
  326. win32.VK_TAB = .Tab,
  327. win32.VK_BACK = .Backspace,
  328. win32.VK_INSERT = .Insert,
  329. win32.VK_DELETE = .Delete,
  330. win32.VK_RIGHT = .Right,
  331. win32.VK_LEFT = .Left,
  332. win32.VK_DOWN = .Down,
  333. win32.VK_UP = .Up,
  334. win32.VK_PRIOR = .Page_Up,
  335. win32.VK_NEXT = .Page_Down,
  336. win32.VK_HOME = .Home,
  337. win32.VK_END = .End,
  338. win32.VK_CAPITAL = .Caps_Lock,
  339. win32.VK_SCROLL = .Scroll_Lock,
  340. win32.VK_NUMLOCK = .Num_Lock,
  341. win32.VK_PRINT = .Print_Screen,
  342. win32.VK_PAUSE = .Pause,
  343. win32.VK_F1 = .F1,
  344. win32.VK_F2 = .F2,
  345. win32.VK_F3 = .F3,
  346. win32.VK_F4 = .F4,
  347. win32.VK_F5 = .F5,
  348. win32.VK_F6 = .F6,
  349. win32.VK_F7 = .F7,
  350. win32.VK_F8 = .F8,
  351. win32.VK_F9 = .F9,
  352. win32.VK_F10 = .F10,
  353. win32.VK_F11 = .F11,
  354. win32.VK_F12 = .F12,
  355. win32.VK_LSHIFT = .Left_Shift,
  356. win32.VK_LCONTROL = .Left_Control,
  357. win32.VK_LMENU = .Left_Alt,
  358. win32.VK_MENU = .Left_Alt,
  359. win32.VK_LWIN = .Left_Super,
  360. win32.VK_RSHIFT = .Right_Shift,
  361. win32.VK_RCONTROL = .Right_Control,
  362. win32.VK_RMENU = .Right_Alt,
  363. win32.VK_RWIN = .Right_Super,
  364. win32.VK_APPS = .Menu,
  365. win32.VK_NUMPAD0 = .NP_0,
  366. win32.VK_NUMPAD1 = .NP_1,
  367. win32.VK_NUMPAD2 = .NP_2,
  368. win32.VK_NUMPAD3 = .NP_3,
  369. win32.VK_NUMPAD4 = .NP_4,
  370. win32.VK_NUMPAD5 = .NP_5,
  371. win32.VK_NUMPAD6 = .NP_6,
  372. win32.VK_NUMPAD7 = .NP_7,
  373. win32.VK_NUMPAD8 = .NP_8,
  374. win32.VK_NUMPAD9 = .NP_9,
  375. win32.VK_DECIMAL = .NP_Decimal,
  376. win32.VK_DIVIDE = .NP_Divide,
  377. win32.VK_MULTIPLY = .NP_Multiply,
  378. win32.VK_SUBTRACT = .NP_Subtract,
  379. win32.VK_ADD = .NP_Add,
  380. // NP_Enter is handled separately
  381. win32.VK_OEM_NEC_EQUAL = .NP_Equal,
  382. }