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Karl Zylinski 446c2ab0ee gl set texture filter пре 4 месеци
.github a5fb964449 Render backend chooser пре 4 месеци
api_doc_builder 89ab4dab26 Doc styling пре 6 месеци
examples 446c2ab0ee gl set texture filter пре 4 месеци
handle_map c994c4c77b Some kind of texture handle concept пре 6 месеци
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found пре 6 месеци
LICENSE 361c3c9672 Snake example пре 7 месеци
README.md e4aa187846 Update README with logo and project status пре 4 месеци
TODO.md 446c2ab0ee gl set texture filter пре 4 месеци
karl2d.doc.odin 6417161f82 better set_filter_mode api пре 4 месеци
karl2d.odin a5fb964449 Render backend chooser пре 4 месеци
render_backend_chooser.odin a5fb964449 Render backend chooser пре 4 месеци
render_backend_d3d11.odin 3d076f7bf5 Rename default hlsl shader пре 4 месеци
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader пре 4 месеци
render_backend_gl.odin 446c2ab0ee gl set texture filter пре 4 месеци
render_backend_gl_default_fragment_shader.glsl 9d3cf3b07f Rename default gl shaders пре 4 месеци
render_backend_gl_default_vertex_shader.glsl 9d3cf3b07f Rename default gl shaders пре 4 месеци
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows пре 4 месеци
render_backend_interface.odin f0db2cf72b Some work on setting texture filters. Doesn't do anything yet. I have to think about how to best handle samplers in GL vs D3D пре 4 месеци
roboto.ttf 3cc43427a0 Some basic font rendering пре 5 месеци
window_interface.odin 7a1fdd4eda Docs пре 4 месеци
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README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php