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Karl Zylinski 42c0e4ab56 Merge branch 'master' of https://github.com/karl-zylinski/karlib 7 月之前
examples 01165a04da Draw rectangle outline and default to alpha blending 7 月之前
.gitignore 55530943ce gitignore 7 月之前
LICENSE 361c3c9672 Snake example 7 月之前
README.md 9d50f1de25 Update README.md 7 月之前
karl2d.odin eb0d4a3b6b Work on getting textured rects to work 7 月之前
karl2d_raylib.odin ef2e77b4f0 Win32: Open window, clear background, basic keyboard input things. 7 月之前
karl2d_windows.odin eb0d4a3b6b Work on getting textured rects to work 7 月之前
shader.hlsl eb0d4a3b6b Work on getting textured rects to work 7 月之前

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

TODO

Here follows my near-future TODO list

  • Do proper checks of vertex count and dispatch rendering when full
  • Should we sort by depth?
  • Load textures and somehow bind to shader -- split draw calls on texture switch -- needs a start of a batch system.

DONE

  • Make 0, 0 be at top left (should vertex data be flipped, or is it a transformation thingy?)
  • Construct vertex buffer from k2.draw_blabla calls. Do we need index buffer? 🤷‍
  • Organize the d3d11 things neatly. It's just a hack right now!
    • enable debug layers
    • asserting on hresult and checking errors
    • clean up on shutdown