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Karl Zylinski 41db3a71c8 shader example compile fix (but doesn't work right now) 4 месяцев назад
.github 0fd307e6db CI basics 6 месяцев назад
api_doc_builder 89ab4dab26 Doc styling 6 месяцев назад
examples 41db3a71c8 shader example compile fix (but doesn't work right now) 4 месяцев назад
handle_map c994c4c77b Some kind of texture handle concept 6 месяцев назад
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found 6 месяцев назад
LICENSE 361c3c9672 Snake example 7 месяцев назад
README.md 0c7cb4eaa7 move todo to separate file 4 месяцев назад
TODO.md 0c7cb4eaa7 move todo to separate file 4 месяцев назад
default_shader_fragment.glsl 0d0e369e23 Correct colors in GL 4 месяцев назад
default_shader_vertex.glsl b1d04f1058 Depth test z works in GL too 4 месяцев назад
karl2d.doc.odin c894800c3d API doc 4 месяцев назад
karl2d.odin 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 месяцев назад
render_backend_d3d11.odin 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 месяцев назад
render_backend_gl.odin 0d0e369e23 Correct colors in GL 4 месяцев назад
render_backend_interface.odin c23b93f2ed GL backend renders something! 4 месяцев назад
roboto.ttf 3cc43427a0 Some basic font rendering 5 месяцев назад
shader.hlsl 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 месяцев назад
window_interface.odin 02053e019e get window scale support 6 месяцев назад
window_win32.odin c0409f636d GL backend: geometry on gpu, not rendering anything yet 4 месяцев назад

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)