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- package snake
- import k2 "../.."
- import "core:math"
- import "core:fmt"
- import "core:time"
- import "core:math/rand"
- import "base:intrinsics"
- import "core:log"
- import "core:mem"
- _ :: mem
- WINDOW_SIZE :: 1000
- GRID_WIDTH :: 20
- CELL_SIZE :: 16
- CANVAS_SIZE :: GRID_WIDTH*CELL_SIZE
- TICK_RATE :: 0.13
- Vec2i :: [2]int
- MAX_SNAKE_LENGTH :: GRID_WIDTH*GRID_WIDTH
- snake: [MAX_SNAKE_LENGTH]Vec2i
- snake_length: int
- tick_timer: f32 = TICK_RATE
- move_direction: Vec2i
- game_over: bool
- food_pos: Vec2i
- place_food :: proc() {
- occupied: [GRID_WIDTH][GRID_WIDTH]bool
- for i in 0..<snake_length {
- occupied[snake[i].x][snake[i].y] = true
- }
- free_cells := make([dynamic]Vec2i, context.temp_allocator)
- for x in 0..<GRID_WIDTH {
- for y in 0..<GRID_WIDTH {
- if !occupied[x][y] {
- append(&free_cells, Vec2i {x, y})
- }
- }
- }
- if len(free_cells) > 0 {
- random_cell_index := rand.int31_max(i32(len(free_cells)))
- food_pos = free_cells[random_cell_index]
- }
- }
- restart :: proc() {
- start_head_pos := Vec2i { GRID_WIDTH / 2, GRID_WIDTH / 2 }
- snake[0] = start_head_pos
- snake[1] = start_head_pos - {0, 1}
- snake[2] = start_head_pos - {0, 2}
- snake_length = 3
- move_direction = {0, 1}
- game_over = false
- place_food()
- }
- main :: proc() {
- context.logger = log.create_console_logger()
- when ODIN_DEBUG {
- track: mem.Tracking_Allocator
- mem.tracking_allocator_init(&track, context.allocator)
- context.allocator = mem.tracking_allocator(&track)
- defer {
- if len(track.allocation_map) > 0 {
- for _, entry in track.allocation_map {
- fmt.eprintf("%v leaked: %v bytes\n", entry.location, entry.size)
- }
- }
- mem.tracking_allocator_destroy(&track)
- }
- }
- k2.init(WINDOW_SIZE, WINDOW_SIZE, "Snake")
- k2.set_window_position(300, 300)
- SHADER_SOURCE :: #load("shader.hlsl")
- shader := k2.load_shader(string(SHADER_SOURCE), {
- .RG_32_Float,
- .RG_32_Float,
- .RGBA_8_Norm,
- .RG_32_Float,
- })
- prev_time := time.now()
- restart()
- food_sprite := k2.load_texture_from_file("food.png")
- head_sprite := k2.load_texture_from_file("head.png")
- body_sprite := k2.load_texture_from_file("body.png")
- tail_sprite := k2.load_texture_from_file("tail.png")
- food_eaten_at := time.now()
- started_at := time.now()
- for !k2.shutdown_wanted() {
- time_now := time.now()
- dt := f32(time.duration_seconds(time.diff(prev_time, time_now)))
- prev_time = time_now
- total_time := time.duration_seconds(time.diff(started_at, time_now))
- k2.process_events()
- if k2.key_is_held(.Up) || k2.gamepad_button_is_held(0, .Left_Face_Up) {
- move_direction = {0, -1}
- }
- if k2.key_is_held(.Down) || k2.gamepad_button_is_held(0, .Left_Face_Down) {
- move_direction = {0, 1}
- }
- if k2.key_is_held(.Left) || k2.gamepad_button_is_held(0, .Left_Face_Left) {
- move_direction = {-1, 0}
- }
- if k2.key_is_held(.Right) || k2.gamepad_button_is_held(0, .Left_Face_Right) {
- move_direction = {1, 0}
- }
- if game_over {
- if k2.key_went_down(.Enter) {
- restart()
- }
- } else {
- tick_timer -= dt
- }
- if tick_timer <= 0 {
- next_part_pos := snake[0]
- snake[0] += move_direction
- head_pos := snake[0]
- if head_pos.x < 0 || head_pos.y < 0 || head_pos.x >= GRID_WIDTH || head_pos.y >= GRID_WIDTH {
- game_over = true
- }
- for i in 1..<snake_length {
- cur_pos := snake[i]
- if cur_pos == head_pos {
- game_over = true
- }
- snake[i] = next_part_pos
- next_part_pos = cur_pos
- }
- if head_pos == food_pos {
- snake_length += 1
- snake[snake_length - 1] = next_part_pos
- place_food()
- food_eaten_at = time.now()
- }
- tick_timer = TICK_RATE + tick_timer
- }
- k2.clear({76, 53, 83, 255})
- k2.set_shader(shader)
- camera := k2.Camera {
- zoom = f32(WINDOW_SIZE) / CANVAS_SIZE,
- }
-
- k2.set_camera(camera)
- food_sprite.width = CELL_SIZE
- food_sprite.height = CELL_SIZE
- time_since_food := time.duration_seconds(time.diff(food_eaten_at, time_now))
- if time_since_food < 0.5 && total_time > 1 {
- k2.override_shader_input(shader, 3, k2.Vec2{f32(math.cos(total_time*100)*4), f32(math.sin(total_time*120 + 3)*4)})
- }
- k2.draw_texture(food_sprite, {f32(food_pos.x), f32(food_pos.y)}*CELL_SIZE)
- k2.override_shader_input(shader, 3, nil)
- for i in 0..<snake_length {
- part_sprite := body_sprite
- dir: Vec2i
- if i == 0 {
- part_sprite = head_sprite
- dir = snake[i] - snake[i + 1]
- } else if i == snake_length - 1 {
- part_sprite = tail_sprite
- dir = snake[i - 1] - snake[i]
- } else {
- dir = snake[i - 1] - snake[i]
- }
- rot := math.atan2(f32(dir.y), f32(dir.x)) * math.DEG_PER_RAD
- source := k2.Rect {
- 0, 0,
- f32(part_sprite.width), f32(part_sprite.height),
- }
- dest := k2.Rect {
- f32(snake[i].x)*CELL_SIZE + 0.5*CELL_SIZE,
- f32(snake[i].y)*CELL_SIZE + 0.5*CELL_SIZE,
- CELL_SIZE,
- CELL_SIZE,
- }
- k2.draw_texture_ex(part_sprite, source, dest, {CELL_SIZE, CELL_SIZE}*0.5, rot)
- }
- if game_over {
- k2.draw_text("Game Over!", {4, 4}, 25, k2.RL_RED)
- k2.draw_text("Press Enter to play again", {4, 30}, 15, k2.BLACK)
- }
- score := snake_length - 3
- score_str := fmt.tprintf("Score: %v", score)
- k2.draw_text(score_str, {4, CANVAS_SIZE - 14}, 10, k2.RL_GRAY)
- k2.present()
- free_all(context.temp_allocator)
- }
- k2.destroy_shader(shader)
- k2.destroy_texture(head_sprite)
- k2.destroy_texture(food_sprite)
- k2.destroy_texture(body_sprite)
- k2.destroy_texture(tail_sprite)
- k2.shutdown()
- }
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