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- package karl2d_gamepad_example
- import k2 "../.."
- import "core:fmt"
- import "core:log"
- gamepad_demo :: proc(gamepad: k2.Gamepad_Index, offset: k2.Vec2) {
- if !k2.is_gamepad_active(gamepad) {
- title := fmt.tprintf("Gamepad: %v (not connected)", gamepad + 1)
- ts := k2.measure_text(title, 30)
- k2.draw_text(title, offset + {250, 60} - {ts.x/2, 0}, 30, k2.WHITE)
- return
- }
- title := fmt.tprintf("Gamepad: %v", gamepad + 1)
- ts := k2.measure_text(title, 30)
- k2.draw_text(title, offset + {250, 60} - {ts.x/2, 0}, 30, k2.WHITE)
- button_color :: proc(
- gamepad: k2.Gamepad_Index,
- button: k2.Gamepad_Button,
- active := k2.WHITE,
- inactive := k2.GRAY,
- ) -> k2.Color {
- return k2.gamepad_button_is_held(gamepad, button) ? active : inactive
- }
- g := gamepad
- o := offset
- k2.draw_circle(o + {120, 120}, 10, button_color(g, .Left_Face_Up))
- k2.draw_circle(o + {120, 160}, 10, button_color(g, .Left_Face_Down))
- k2.draw_circle(o + {100, 140}, 10, button_color(g, .Left_Face_Left))
- k2.draw_circle(o + {140, 140}, 10, button_color(g, .Left_Face_Right))
- k2.draw_circle(o + {320+50, 120}, 10, button_color(g, .Right_Face_Up))
- k2.draw_circle(o + {320+50, 160}, 10, button_color(g, .Right_Face_Down))
- k2.draw_circle(o + {300+50, 140}, 10, button_color(g, .Right_Face_Left))
- k2.draw_circle(o + {340+50, 140}, 10, button_color(g, .Right_Face_Right))
- k2.draw_rect_vec(o + {250 - 30, 140}, {20, 10}, button_color(g, .Middle_Face_Left))
- k2.draw_rect_vec(o + {250 + 10, 140}, {20, 10}, button_color(g, .Middle_Face_Right))
- left_stick := k2.Vec2 {
- k2.get_gamepad_axis(gamepad, .Left_Stick_X),
- k2.get_gamepad_axis(gamepad, .Left_Stick_Y),
- }
- right_stick := k2.Vec2 {
- k2.get_gamepad_axis(gamepad, .Right_Stick_X),
- k2.get_gamepad_axis(gamepad, .Right_Stick_Y),
- }
- left_trigger := k2.get_gamepad_axis(gamepad, .Left_Trigger)
- right_trigger := k2.get_gamepad_axis(gamepad, .Right_Trigger)
- k2.set_gamepad_vibration(gamepad, left_trigger, right_trigger)
- k2.draw_rect_vec(o + {80, 50}, {20, 10}, button_color(g, .Left_Shoulder))
- k2.draw_rect_vec(o + {50, 50} + {0, left_trigger * 20}, {20, 10}, button_color(g, .Left_Trigger, k2.WHITE, k2.GRAY))
- k2.draw_rect_vec(o + {420, 50}, {20, 10}, button_color(g, .Right_Shoulder))
- k2.draw_rect_vec(o + {450, 50} + {0, right_trigger * 20}, {20, 10}, button_color(g, .Right_Trigger, k2.WHITE, k2.GRAY))
- k2.draw_circle(o + {200, 200} + 20 * left_stick, 20, button_color(g, .Left_Stick_Press, k2.WHITE, k2.GRAY))
- k2.draw_circle(o + {300, 200} + 20 * right_stick, 20, button_color(g, .Right_Stick_Press, k2.WHITE, k2.GRAY))
- }
- main :: proc() {
- context.logger = log.create_console_logger()
- init()
- for !k2.shutdown_wanted() {
- step(0)
- }
- shutdown()
- }
- init :: proc() {
- k2.init(1000, 600, "Karl2D Gamepad Demo")
- k2.set_window_position(300, 100)
- }
- step :: proc(dt: f32) -> bool {
- k2.process_events()
- k2.clear(k2.BLACK)
- gamepad_demo(0, {0, 0})
- gamepad_demo(1, {500, 0})
- gamepad_demo(2, {0, 300})
- gamepad_demo(3, {500, 300})
- k2.present()
- free_all(context.temp_allocator)
- return true
- }
- shutdown :: proc() {
- k2.shutdown()
- }
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