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.github
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0c665a980a
GL ci
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4 月之前 |
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api_doc_builder
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89ab4dab26
Doc styling
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6 月之前 |
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examples
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f71cc7dcd2
D3D11 backend: Binding constant buffers to both vertex and pixelshader works. Properly shares the data between.
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4 月之前 |
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handle_map
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c994c4c77b
Some kind of texture handle concept
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6 月之前 |
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.gitignore
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b438621db6
Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found
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6 月之前 |
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LICENSE
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361c3c9672
Snake example
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7 月之前 |
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README.md
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0c7cb4eaa7
move todo to separate file
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4 月之前 |
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TODO.md
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1214b97b09
todo
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4 月之前 |
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config.odin
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4c468a2972
Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d
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4 月之前 |
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default_shader_fragment.glsl
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50e390b39b
Working on GL uniforms
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4 月之前 |
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default_shader_vertex.glsl
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bc7cc4bf23
Half done shader reflection for PS and VS... I need to know if cbuffers are shared between the two stages etc.
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4 月之前 |
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karl2d.doc.odin
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4c468a2972
Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d
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4 月之前 |
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karl2d.odin
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35e8a65d75
D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex'
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4 月之前 |
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render_backend_d3d11.odin
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35e8a65d75
D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex'
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4 月之前 |
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render_backend_gl.odin
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35e8a65d75
D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex'
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4 月之前 |
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render_backend_gl_windows.odin
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da0429fe29
Move wgl to separate file
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4 月之前 |
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render_backend_interface.odin
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35e8a65d75
D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex'
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4 月之前 |
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roboto.ttf
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3cc43427a0
Some basic font rendering
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5 月之前 |
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shader.hlsl
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50e390b39b
Working on GL uniforms
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4 月之前 |
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window_interface.odin
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02053e019e
get window scale support
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6 月之前 |
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window_win32.odin
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cb8ac64d83
Some memory cleanup stuff
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4 月之前 |