Karl Zylinski 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. 3 months ago
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box2d df5d792b6b Mouse button support 6 months ago
fonts 3d05144f7a Fonts example 4 months ago
gamepad da0429fe29 Move wgl to separate file 4 months ago
minimal 785e33f9e4 Update texture crash fix 4 months ago
raylib_ports 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d 4 months ago
render_texture 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. 3 months ago
snake 50e390b39b Working on GL uniforms 4 months ago