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- package karl2d
- import "base:runtime"
- Window_Interface :: struct {
- state_size: proc() -> int,
- init: proc(window_state: rawptr, window_width: int, window_height: int, window_title: string,
- flags: Window_Flags, allocator: runtime.Allocator),
- shutdown: proc(),
- window_handle: proc() -> Window_Handle,
- process_events: proc(),
- get_events: proc() -> []Window_Event,
- clear_events: proc(),
- set_position: proc(x: int, y: int),
- set_size: proc(w, h: int),
- set_flags: proc(flags: Window_Flags),
- get_gamepad_axis: proc(gamepad: int, axis: Gamepad_Axis) -> f32,
- set_gamepad_vibration: proc(gamepad: int, left: f32, right: f32),
- set_internal_state: proc(state: rawptr),
- }
- Window_Handle :: distinct uintptr
- Window_Event :: union {
- Window_Event_Close_Wanted,
- Window_Event_Key_Went_Down,
- Window_Event_Key_Went_Up,
- Window_Event_Mouse_Move,
- Window_Event_Mouse_Wheel,
- Window_Event_Resize,
- Window_Event_Mouse_Button_Went_Down,
- Window_Event_Mouse_Button_Went_Up,
- Window_Event_Gamepad_Button_Went_Down,
- Window_Event_Gamepad_Button_Went_Up,
- }
- Window_Event_Key_Went_Down :: struct {
- key: Keyboard_Key,
- }
- Window_Event_Key_Went_Up :: struct {
- key: Keyboard_Key,
- }
- Window_Event_Mouse_Button_Went_Down :: struct {
- button: Mouse_Button,
- }
- Window_Event_Mouse_Button_Went_Up :: struct {
- button: Mouse_Button,
- }
- Window_Event_Gamepad_Button_Went_Down :: struct {
- gamepad: int,
- button: Gamepad_Button,
- }
- Window_Event_Gamepad_Button_Went_Up :: struct {
- gamepad: int,
- button: Gamepad_Button,
- }
- Window_Event_Close_Wanted :: struct {}
- Window_Event_Mouse_Move :: struct {
- position: Vec2,
- }
- Window_Event_Mouse_Wheel :: struct {
- delta: f32,
- }
- Window_Event_Resize :: struct {
- width, height: int,
- }
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