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Karl Zylinski 2a38f54520 Make it possible to override backend at compile time 4 meses atrás
.github 0fd307e6db CI basics 6 meses atrás
api_doc_builder 89ab4dab26 Doc styling 6 meses atrás
examples da0429fe29 Move wgl to separate file 4 meses atrás
handle_map c994c4c77b Some kind of texture handle concept 6 meses atrás
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found 6 meses atrás
LICENSE 361c3c9672 Snake example 7 meses atrás
README.md 0c7cb4eaa7 move todo to separate file 4 meses atrás
TODO.md 0c7cb4eaa7 move todo to separate file 4 meses atrás
default_shader_fragment.glsl 0d0e369e23 Correct colors in GL 4 meses atrás
default_shader_vertex.glsl b1d04f1058 Depth test z works in GL too 4 meses atrás
karl2d.doc.odin c894800c3d API doc 4 meses atrás
karl2d.odin 2a38f54520 Make it possible to override backend at compile time 4 meses atrás
render_backend_d3d11.odin 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 meses atrás
render_backend_gl.odin da0429fe29 Move wgl to separate file 4 meses atrás
render_backend_gl_windows.odin da0429fe29 Move wgl to separate file 4 meses atrás
render_backend_interface.odin c23b93f2ed GL backend renders something! 4 meses atrás
roboto.ttf 3cc43427a0 Some basic font rendering 5 meses atrás
shader.hlsl 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 meses atrás
window_interface.odin 02053e019e get window scale support 6 meses atrás
window_win32.odin c0409f636d GL backend: geometry on gpu, not rendering anything yet 4 meses atrás

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)