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Karl Zylinski 29c7af8a60 Render texture support for webGL 2 달 전
.github a5fb964449 Render backend chooser 4 달 전
.sublime 29c7af8a60 Render texture support for webGL 2 달 전
api_doc_builder 9b9a808f7d Typo 3 달 전
examples 29c7af8a60 Render texture support for webGL 2 달 전
handle_map c994c4c77b Some kind of texture handle concept 6 달 전
.gitignore eaf7a6338d JS mouse events and bunnymark that works in browser 2 달 전
LICENSE 361c3c9672 Snake example 7 달 전
README.md e4aa187846 Update README with logo and project status 4 달 전
TODO.md 29c7af8a60 Render texture support for webGL 2 달 전
karl2d.doc.odin b009becd96 docs 2 달 전
karl2d.odin 100d2362e2 Render texture support in GL 2 달 전
render_backend_chooser.odin 02fa14d7b0 WebGL backend compiles and clears in a color, but doesn't render anything yet. 2 달 전
render_backend_d3d11.odin 100d2362e2 Render texture support in GL 2 달 전
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader 4 달 전
render_backend_gl.odin 100d2362e2 Render texture support in GL 2 달 전
render_backend_gl_default_fragment_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) 2 달 전
render_backend_gl_default_vertex_shader.glsl 4ec00f3e66 Use 300 es shader for default gl/webgl shader (works with both APIs) 2 달 전
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows 4 달 전
render_backend_interface.odin 100d2362e2 Render texture support in GL 2 달 전
render_backend_nil.odin 29c7af8a60 Render texture support for webGL 2 달 전
render_backend_webgl.odin 29c7af8a60 Render texture support for webGL 2 달 전
roboto.ttf 3cc43427a0 Some basic font rendering 5 달 전
window_interface.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! 2 달 전
window_interface_chooser.odin 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! 2 달 전
window_js.odin 8cb0708824 Gamepad support for JS 2 달 전
window_win32.odin 8cb0708824 Gamepad support for JS 2 달 전

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php