window_win32.odin 13 KB

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  1. #+build windows
  2. #+private file
  3. package karl2d
  4. @(private="package")
  5. WINDOW_INTERFACE_WIN32 :: Window_Interface {
  6. state_size = win32_state_size,
  7. init = win32_init,
  8. shutdown = win32_shutdown,
  9. window_handle = win32_window_handle,
  10. process_events = win32_process_events,
  11. get_events = win32_get_events,
  12. get_width = win32_get_width,
  13. get_height = win32_get_height,
  14. clear_events = win32_clear_events,
  15. set_position = win32_set_position,
  16. set_size = win32_set_size,
  17. get_window_scale = win32_get_window_scale,
  18. set_window_mode = win32_set_window_mode,
  19. is_gamepad_active = win32_is_gamepad_active,
  20. get_gamepad_axis = win32_get_gamepad_axis,
  21. set_gamepad_vibration = win32_set_gamepad_vibration,
  22. set_internal_state = win32_set_internal_state,
  23. }
  24. import win32 "core:sys/windows"
  25. import "base:runtime"
  26. win32_state_size :: proc() -> int {
  27. return size_of(Win32_State)
  28. }
  29. win32_init :: proc(
  30. window_state: rawptr,
  31. screen_width: int,
  32. screen_height: int,
  33. window_title: string,
  34. init_options: Init_Options,
  35. allocator: runtime.Allocator,
  36. ) {
  37. assert(window_state != nil)
  38. s = (^Win32_State)(window_state)
  39. s.allocator = allocator
  40. s.events = make([dynamic]Window_Event, allocator)
  41. s.wanted_width = screen_width
  42. s.wanted_height = screen_height
  43. s.custom_context = context
  44. win32.SetProcessDpiAwarenessContext(win32.DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)
  45. win32.SetProcessDPIAware()
  46. CLASS_NAME :: "karl2d"
  47. instance := win32.HINSTANCE(win32.GetModuleHandleW(nil))
  48. cls := win32.WNDCLASSW {
  49. style = win32.CS_OWNDC,
  50. lpfnWndProc = window_proc,
  51. lpszClassName = CLASS_NAME,
  52. hInstance = instance,
  53. hCursor = win32.LoadCursorA(nil, win32.IDC_ARROW),
  54. }
  55. win32.RegisterClassW(&cls)
  56. // We create a window with default position and size. We set the correct size in
  57. // `win32_set_window_mode`.
  58. hwnd := win32.CreateWindowW(CLASS_NAME,
  59. win32.utf8_to_wstring(window_title),
  60. win32.WS_VISIBLE,
  61. win32.CW_USEDEFAULT, win32.CW_USEDEFAULT,
  62. win32.CW_USEDEFAULT, win32.CW_USEDEFAULT,
  63. nil, nil, instance, nil,
  64. )
  65. assert(hwnd != nil, "Failed creating window")
  66. s.hwnd = hwnd
  67. win32_set_window_mode(init_options.window_mode)
  68. win32.XInputEnable(true)
  69. }
  70. win32_shutdown :: proc() {
  71. delete(s.events)
  72. win32.DestroyWindow(s.hwnd)
  73. }
  74. win32_window_handle :: proc() -> Window_Handle {
  75. return Window_Handle(s.hwnd)
  76. }
  77. win32_process_events :: proc() {
  78. msg: win32.MSG
  79. for win32.PeekMessageW(&msg, nil, 0, 0, win32.PM_REMOVE) {
  80. win32.TranslateMessage(&msg)
  81. win32.DispatchMessageW(&msg)
  82. }
  83. // 4 is the limit set by microsoft, not by us. So I'm not using MAX_GAMEPADS here.
  84. for gamepad in 0..<4 {
  85. gp_event: win32.XINPUT_KEYSTROKE
  86. for win32.XInputGetKeystroke(win32.XUSER(gamepad), 0, &gp_event) == .SUCCESS {
  87. button: Maybe(Gamepad_Button)
  88. #partial switch gp_event.VirtualKey {
  89. case .DPAD_UP: button = .Left_Face_Up
  90. case .DPAD_DOWN: button = .Left_Face_Down
  91. case .DPAD_LEFT: button = .Left_Face_Left
  92. case .DPAD_RIGHT: button = .Left_Face_Right
  93. case .Y: button = .Right_Face_Up
  94. case .A: button = .Right_Face_Down
  95. case .X: button = .Right_Face_Left
  96. case .B: button = .Right_Face_Right
  97. case .LSHOULDER: button = .Left_Shoulder
  98. case .LTRIGGER: button = .Left_Trigger
  99. case .RSHOULDER: button = .Right_Shoulder
  100. case .RTRIGGER: button = .Right_Trigger
  101. case .BACK: button = .Middle_Face_Left
  102. // Not sure you can get the "middle button" with XInput (the one that goe to dashboard)
  103. case .START: button = .Middle_Face_Right
  104. case .LTHUMB_PRESS: button = .Left_Stick_Press
  105. case .RTHUMB_PRESS: button = .Right_Stick_Press
  106. }
  107. b := button.? or_continue
  108. evt: Window_Event
  109. if .KEYDOWN in gp_event.Flags {
  110. evt = Window_Event_Gamepad_Button_Went_Down {
  111. gamepad = gamepad,
  112. button = b,
  113. }
  114. } else if .KEYUP in gp_event.Flags {
  115. evt = Window_Event_Gamepad_Button_Went_Up {
  116. gamepad = gamepad,
  117. button = b,
  118. }
  119. }
  120. if evt != nil {
  121. append(&s.events, evt)
  122. }
  123. }
  124. }
  125. }
  126. win32_get_events :: proc() -> []Window_Event {
  127. return s.events[:]
  128. }
  129. win32_get_width :: proc() -> int {
  130. return s.current_width
  131. }
  132. win32_get_height :: proc() -> int {
  133. return s.current_height
  134. }
  135. win32_clear_events :: proc() {
  136. runtime.clear(&s.events)
  137. }
  138. win32_set_position :: proc(x: int, y: int) {
  139. // TODO: Does x, y respect monitor DPI?
  140. win32.SetWindowPos(
  141. s.hwnd,
  142. {},
  143. i32(x),
  144. i32(y),
  145. 0,
  146. 0,
  147. win32.SWP_NOACTIVATE | win32.SWP_NOZORDER | win32.SWP_NOSIZE,
  148. )
  149. }
  150. win32_set_size :: proc(w, h: int) {
  151. win32.SetWindowPos(
  152. s.hwnd,
  153. {},
  154. 0,
  155. 0,
  156. i32(w),
  157. i32(h),
  158. win32.SWP_NOACTIVATE | win32.SWP_NOZORDER | win32.SWP_NOMOVE,
  159. )
  160. }
  161. win32_get_window_scale :: proc() -> f32 {
  162. return f32(win32.GetDpiForWindow(s.hwnd))/96.0
  163. }
  164. win32_is_gamepad_active :: proc(gamepad: int) -> bool {
  165. if gamepad < 0 || gamepad >= MAX_GAMEPADS {
  166. return false
  167. }
  168. gp_state: win32.XINPUT_STATE
  169. return win32.XInputGetState(win32.XUSER(gamepad), &gp_state) == .SUCCESS
  170. }
  171. win32_get_gamepad_axis :: proc(gamepad: int, axis: Gamepad_Axis) -> f32 {
  172. if gamepad < 0 || gamepad >= MAX_GAMEPADS {
  173. return 0
  174. }
  175. gp_state: win32.XINPUT_STATE
  176. if win32.XInputGetState(win32.XUSER(gamepad), &gp_state) == .SUCCESS {
  177. gp := gp_state.Gamepad
  178. // Numbers from https://learn.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_gamepad
  179. STICK_MAX :: 32767
  180. TRIGGER_MAX :: 255
  181. switch axis {
  182. case .Left_Stick_X: return f32(gp.sThumbLX) / STICK_MAX
  183. case .Left_Stick_Y: return -f32(gp.sThumbLY) / STICK_MAX
  184. case .Right_Stick_X: return f32(gp.sThumbRX) / STICK_MAX
  185. case .Right_Stick_Y: return -f32(gp.sThumbRY) / STICK_MAX
  186. case .Left_Trigger: return f32(gp.bLeftTrigger) / TRIGGER_MAX
  187. case .Right_Trigger: return f32(gp.bRightTrigger) / TRIGGER_MAX
  188. }
  189. }
  190. return 0
  191. }
  192. win32_set_gamepad_vibration :: proc(gamepad: int, left: f32, right: f32) {
  193. if gamepad < 0 || gamepad >= MAX_GAMEPADS {
  194. return
  195. }
  196. vib := win32.XINPUT_VIBRATION {
  197. wLeftMotorSpeed = win32.WORD(left * 65535),
  198. wRightMotorSpeed = win32.WORD(right * 65535),
  199. }
  200. win32.XInputSetState(win32.XUSER(gamepad), &vib)
  201. }
  202. win32_set_internal_state :: proc(state: rawptr) {
  203. assert(state != nil)
  204. s = (^Win32_State)(state)
  205. }
  206. Win32_State :: struct {
  207. allocator: runtime.Allocator,
  208. custom_context: runtime.Context,
  209. hwnd: win32.HWND,
  210. window_mode: Window_Mode,
  211. current_width: int,
  212. current_height: int,
  213. wanted_width: int,
  214. wanted_height: int,
  215. // old (x,y) pos, good when returning to windowed mode
  216. windowed_pos_x: int,
  217. windowed_pos_y: int,
  218. events: [dynamic]Window_Event,
  219. }
  220. win32_set_window_mode :: proc(window_mode: Window_Mode) {
  221. s.window_mode = window_mode
  222. style: win32.DWORD
  223. switch window_mode {
  224. case .Windowed:
  225. style = win32.WS_OVERLAPPED |
  226. win32.WS_CAPTION |
  227. win32.WS_SYSMENU |
  228. win32.WS_MINIMIZEBOX |
  229. win32.WS_VISIBLE
  230. case .Windowed_Resizable:
  231. style = win32.WS_OVERLAPPED |
  232. win32.WS_CAPTION |
  233. win32.WS_SYSMENU |
  234. win32.WS_MINIMIZEBOX |
  235. win32.WS_VISIBLE |
  236. win32.WS_THICKFRAME |
  237. win32.WS_MAXIMIZEBOX
  238. case .Windowed_Borderless_Fullscreen:
  239. style = win32.WS_VISIBLE
  240. }
  241. win32.SetWindowLongW(s.hwnd, win32.GWL_STYLE, i32(style))
  242. #partial switch window_mode {
  243. case .Windowed, .Windowed_Resizable:
  244. r: win32.RECT
  245. r.left = i32(s.windowed_pos_x)
  246. r.top = i32(s.windowed_pos_y)
  247. r.right = r.left + i32(s.wanted_width)
  248. r.bottom = r.top + i32(s.wanted_height)
  249. win32.AdjustWindowRect(&r, style, false)
  250. win32.SetWindowPos(
  251. s.hwnd,
  252. {},
  253. i32(r.left),
  254. i32(r.top),
  255. i32(r.right - r.left),
  256. i32(r.bottom - r.top),
  257. win32.SWP_NOACTIVATE | win32.SWP_NOZORDER,
  258. )
  259. case .Windowed_Borderless_Fullscreen:
  260. mi := win32.MONITORINFO { cbSize = size_of (win32.MONITORINFO)}
  261. mon := win32.MonitorFromWindow(s.hwnd, .MONITOR_DEFAULTTONEAREST)
  262. if (win32.GetMonitorInfoW(mon, &mi)) {
  263. win32.SetWindowPos(s.hwnd, win32.HWND_TOP,
  264. mi.rcMonitor.left, mi.rcMonitor.top,
  265. mi.rcMonitor.right - mi.rcMonitor.left,
  266. mi.rcMonitor.bottom - mi.rcMonitor.top,
  267. win32.SWP_NOOWNERZORDER | win32.SWP_FRAMECHANGED)
  268. }
  269. }
  270. }
  271. s: ^Win32_State
  272. window_proc :: proc "stdcall" (hwnd: win32.HWND, msg: win32.UINT, wparam: win32.WPARAM, lparam: win32.LPARAM) -> win32.LRESULT {
  273. context = s.custom_context
  274. switch msg {
  275. case win32.WM_DESTROY:
  276. win32.PostQuitMessage(0)
  277. case win32.WM_CLOSE:
  278. append(&s.events, Window_Event_Close_Wanted{})
  279. case win32.WM_KEYDOWN:
  280. key := key_from_event_params(wparam, lparam)
  281. append(&s.events, Window_Event_Key_Went_Down {
  282. key = key,
  283. })
  284. return 0
  285. case win32.WM_KEYUP:
  286. key := key_from_event_params(wparam, lparam)
  287. append(&s.events, Window_Event_Key_Went_Up {
  288. key = key,
  289. })
  290. return 0
  291. case win32.WM_MOUSEMOVE:
  292. x := win32.GET_X_LPARAM(lparam)
  293. y := win32.GET_Y_LPARAM(lparam)
  294. append(&s.events, Window_Event_Mouse_Move {
  295. position = {f32(x), f32(y)},
  296. })
  297. return 0
  298. case win32.WM_MOUSEWHEEL:
  299. delta := f32(win32.GET_WHEEL_DELTA_WPARAM(wparam))/win32.WHEEL_DELTA
  300. append(&s.events, Window_Event_Mouse_Wheel {
  301. delta = delta,
  302. })
  303. case win32.WM_LBUTTONDOWN:
  304. append(&s.events, Window_Event_Mouse_Button_Went_Down {
  305. button = .Left,
  306. })
  307. case win32.WM_LBUTTONUP:
  308. append(&s.events, Window_Event_Mouse_Button_Went_Up {
  309. button = .Left,
  310. })
  311. case win32.WM_MBUTTONDOWN:
  312. append(&s.events, Window_Event_Mouse_Button_Went_Down {
  313. button = .Middle,
  314. })
  315. case win32.WM_MBUTTONUP:
  316. append(&s.events, Window_Event_Mouse_Button_Went_Up {
  317. button = .Middle,
  318. })
  319. case win32.WM_RBUTTONDOWN:
  320. append(&s.events, Window_Event_Mouse_Button_Went_Down {
  321. button = .Right,
  322. })
  323. case win32.WM_RBUTTONUP:
  324. append(&s.events, Window_Event_Mouse_Button_Went_Up {
  325. button = .Right,
  326. })
  327. case win32.WM_MOVE:
  328. if s.window_mode == .Windowed || s.window_mode == .Windowed_Resizable {
  329. x := win32.LOWORD(lparam)
  330. y := win32.HIWORD(lparam)
  331. s.windowed_pos_x = int(x)
  332. s.windowed_pos_y = int(y)
  333. }
  334. case win32.WM_SIZE:
  335. width := win32.LOWORD(lparam)
  336. height := win32.HIWORD(lparam)
  337. s.current_width = int(width)
  338. s.current_height = int(height)
  339. append(&s.events, Window_Event_Resize {
  340. width = int(width),
  341. height = int(height),
  342. })
  343. }
  344. return win32.DefWindowProcW(hwnd, msg, wparam, lparam)
  345. }
  346. key_from_event_params :: proc(wparam: win32.WPARAM, lparam: win32.LPARAM) -> Keyboard_Key{
  347. if wparam == win32.VK_RETURN && win32.HIWORD(lparam) & win32.KF_EXTENDED != 0 {
  348. return .NP_Enter
  349. }
  350. return WIN32_VK_MAP[wparam]
  351. }
  352. WIN32_VK_MAP := [255]Keyboard_Key {
  353. win32.VK_0 = .N0,
  354. win32.VK_1 = .N1,
  355. win32.VK_2 = .N2,
  356. win32.VK_3 = .N3,
  357. win32.VK_4 = .N4,
  358. win32.VK_5 = .N5,
  359. win32.VK_6 = .N6,
  360. win32.VK_7 = .N7,
  361. win32.VK_8 = .N8,
  362. win32.VK_9 = .N9,
  363. win32.VK_A = .A,
  364. win32.VK_B = .B,
  365. win32.VK_C = .C,
  366. win32.VK_D = .D,
  367. win32.VK_E = .E,
  368. win32.VK_F = .F,
  369. win32.VK_G = .G,
  370. win32.VK_H = .H,
  371. win32.VK_I = .I,
  372. win32.VK_J = .J,
  373. win32.VK_K = .K,
  374. win32.VK_L = .L,
  375. win32.VK_M = .M,
  376. win32.VK_N = .N,
  377. win32.VK_O = .O,
  378. win32.VK_P = .P,
  379. win32.VK_Q = .Q,
  380. win32.VK_R = .R,
  381. win32.VK_S = .S,
  382. win32.VK_T = .T,
  383. win32.VK_U = .U,
  384. win32.VK_V = .V,
  385. win32.VK_W = .W,
  386. win32.VK_X = .X,
  387. win32.VK_Y = .Y,
  388. win32.VK_Z = .Z,
  389. win32.VK_OEM_7 = .Apostrophe,
  390. win32.VK_OEM_COMMA = .Comma,
  391. win32.VK_OEM_MINUS = .Minus,
  392. win32.VK_OEM_PERIOD = .Period,
  393. win32.VK_OEM_2 = .Slash,
  394. win32.VK_OEM_1 = .Semicolon,
  395. win32.VK_OEM_PLUS = .Equal,
  396. win32.VK_OEM_4 = .Left_Bracket,
  397. win32.VK_OEM_5 = .Backslash,
  398. win32.VK_OEM_6 = .Right_Bracket,
  399. win32.VK_OEM_3 = .Backtick,
  400. win32.VK_SPACE = .Space,
  401. win32.VK_ESCAPE = .Escape,
  402. win32.VK_RETURN = .Enter,
  403. win32.VK_TAB = .Tab,
  404. win32.VK_BACK = .Backspace,
  405. win32.VK_INSERT = .Insert,
  406. win32.VK_DELETE = .Delete,
  407. win32.VK_RIGHT = .Right,
  408. win32.VK_LEFT = .Left,
  409. win32.VK_DOWN = .Down,
  410. win32.VK_UP = .Up,
  411. win32.VK_PRIOR = .Page_Up,
  412. win32.VK_NEXT = .Page_Down,
  413. win32.VK_HOME = .Home,
  414. win32.VK_END = .End,
  415. win32.VK_CAPITAL = .Caps_Lock,
  416. win32.VK_SCROLL = .Scroll_Lock,
  417. win32.VK_NUMLOCK = .Num_Lock,
  418. win32.VK_PRINT = .Print_Screen,
  419. win32.VK_PAUSE = .Pause,
  420. win32.VK_F1 = .F1,
  421. win32.VK_F2 = .F2,
  422. win32.VK_F3 = .F3,
  423. win32.VK_F4 = .F4,
  424. win32.VK_F5 = .F5,
  425. win32.VK_F6 = .F6,
  426. win32.VK_F7 = .F7,
  427. win32.VK_F8 = .F8,
  428. win32.VK_F9 = .F9,
  429. win32.VK_F10 = .F10,
  430. win32.VK_F11 = .F11,
  431. win32.VK_F12 = .F12,
  432. win32.VK_LSHIFT = .Left_Shift,
  433. win32.VK_LCONTROL = .Left_Control,
  434. win32.VK_LMENU = .Left_Alt,
  435. win32.VK_MENU = .Left_Alt,
  436. win32.VK_LWIN = .Left_Super,
  437. win32.VK_RSHIFT = .Right_Shift,
  438. win32.VK_RCONTROL = .Right_Control,
  439. win32.VK_RMENU = .Right_Alt,
  440. win32.VK_RWIN = .Right_Super,
  441. win32.VK_APPS = .Menu,
  442. win32.VK_NUMPAD0 = .NP_0,
  443. win32.VK_NUMPAD1 = .NP_1,
  444. win32.VK_NUMPAD2 = .NP_2,
  445. win32.VK_NUMPAD3 = .NP_3,
  446. win32.VK_NUMPAD4 = .NP_4,
  447. win32.VK_NUMPAD5 = .NP_5,
  448. win32.VK_NUMPAD6 = .NP_6,
  449. win32.VK_NUMPAD7 = .NP_7,
  450. win32.VK_NUMPAD8 = .NP_8,
  451. win32.VK_NUMPAD9 = .NP_9,
  452. win32.VK_DECIMAL = .NP_Decimal,
  453. win32.VK_DIVIDE = .NP_Divide,
  454. win32.VK_MULTIPLY = .NP_Multiply,
  455. win32.VK_SUBTRACT = .NP_Subtract,
  456. win32.VK_ADD = .NP_Add,
  457. // NP_Enter is handled separately
  458. win32.VK_OEM_NEC_EQUAL = .NP_Equal,
  459. }