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- #version 300 es
- precision highp float;
- in vec2 frag_texcoord;
- in vec4 frag_color;
- out vec4 final_color;
- uniform sampler2D tex;
- uniform sampler2D tex2;
- void main()
- {
- vec4 c = texture(tex, frag_texcoord);
- vec4 c2 = texture(tex2, frag_texcoord);
- final_color = c * frag_color * c2;
- }
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