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Karl Zylinski 1b2b648d8c Snake compile fix 4 månader sedan
.github 0fd307e6db CI basics 6 månader sedan
api_doc_builder 89ab4dab26 Doc styling 6 månader sedan
examples 1b2b648d8c Snake compile fix 4 månader sedan
handle_map c994c4c77b Some kind of texture handle concept 6 månader sedan
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found 6 månader sedan
LICENSE 361c3c9672 Snake example 7 månader sedan
README.md 0c7cb4eaa7 move todo to separate file 4 månader sedan
TODO.md 0c7cb4eaa7 move todo to separate file 4 månader sedan
default_shader_fragment.glsl 0d0e369e23 Correct colors in GL 4 månader sedan
default_shader_vertex.glsl b1d04f1058 Depth test z works in GL too 4 månader sedan
karl2d.doc.odin c894800c3d API doc 4 månader sedan
karl2d.odin 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 månader sedan
render_backend_d3d11.odin 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 månader sedan
render_backend_gl.odin 0d0e369e23 Correct colors in GL 4 månader sedan
render_backend_interface.odin c23b93f2ed GL backend renders something! 4 månader sedan
roboto.ttf 3cc43427a0 Some basic font rendering 5 månader sedan
shader.hlsl 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 månader sedan
window_interface.odin 02053e019e get window scale support 6 månader sedan
window_win32.odin c0409f636d GL backend: geometry on gpu, not rendering anything yet 4 månader sedan

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)