todo.txt 546 B

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  1. X Make 0, 0 be at top left (should vertex data be flipped, or is it a transformation thingy?)
  2. X Construct vertex buffer from k2.draw_blabla calls. Do we need index buffer? 🤷‍
  3. * Organize the d3d11 things neatly. It's just a hack right now!
  4. - enable debug layers
  5. - asserting on hresult and checking errors
  6. - clean up on shutdown
  7. * Do proper checks of vertex count and dispatch rendering when full
  8. * Should we sort by depth?
  9. * Load textures and somehow bind to shader -- split draw calls on texture switch -- needs a start of a batch system.