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Karl Zylinski 0c7cb4eaa7 move todo to separate file 4 months ago
.github 0fd307e6db CI basics 6 months ago
api_doc_builder 89ab4dab26 Doc styling 6 months ago
examples 3d05144f7a Fonts example 4 months ago
handle_map c994c4c77b Some kind of texture handle concept 6 months ago
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found 6 months ago
LICENSE 361c3c9672 Snake example 7 months ago
README.md 0c7cb4eaa7 move todo to separate file 4 months ago
TODO.md 0c7cb4eaa7 move todo to separate file 4 months ago
karl2d.doc.odin c894800c3d API doc 4 months ago
karl2d.odin 940f9b3c4b Font cleanup 4 months ago
render_backend_d3d11.odin 92458136cc Dynamically update font atlas as it changes (still only default font available). 4 months ago
render_backend_interface.odin 92458136cc Dynamically update font atlas as it changes (still only default font available). 4 months ago
roboto.ttf 3cc43427a0 Some basic font rendering 5 months ago
shader.hlsl c37445fc8c Fix textured drawing hacks 6 months ago
window_interface.odin 02053e019e get window scale support 6 months ago
window_win32.odin 02053e019e get window scale support 6 months ago

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)