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Karl Zylinski 04c4a0a883 get_mouse_delta 4 months ago
.github 0c665a980a GL ci 4 months ago
api_doc_builder 89ab4dab26 Doc styling 6 months ago
examples 46a3f98921 Make CI happy 4 months ago
handle_map c994c4c77b Some kind of texture handle concept 6 months ago
.gitignore b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found 6 months ago
LICENSE 361c3c9672 Snake example 7 months ago
README.md 0c7cb4eaa7 move todo to separate file 4 months ago
TODO.md 1214b97b09 todo 4 months ago
config.odin 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d 4 months ago
default_shader_fragment.glsl 50e390b39b Working on GL uniforms 4 months ago
default_shader_vertex.glsl bc7cc4bf23 Half done shader reflection for PS and VS... I need to know if cbuffers are shared between the two stages etc. 4 months ago
karl2d.doc.odin 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d 4 months ago
karl2d.odin 04c4a0a883 get_mouse_delta 4 months ago
render_backend_d3d11.odin f59f1bd907 Texture binding in GL 4 months ago
render_backend_gl.odin 389f7888fe gl: destroy texture 4 months ago
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows 4 months ago
render_backend_interface.odin 35e8a65d75 D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex' 4 months ago
roboto.ttf 3cc43427a0 Some basic font rendering 5 months ago
shader.hlsl 50e390b39b Working on GL uniforms 4 months ago
window_interface.odin 7a1fdd4eda Docs 4 months ago
window_win32.odin 7a1fdd4eda Docs 4 months ago

README.md

This library is NOT ready for use!

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)