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shaders_texture_waves.odin
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4c468a2972
Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d
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4 mesiacov pred |
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space.png
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8f5d637f6d
Ported a shader example from raylib and added missing wrapper procs
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7 mesiacov pred |
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wave.hlsl
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4c468a2972
Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d
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4 mesiacov pred |