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Karl Zylinski 034ea67550 Create README.md 7 bulan lalu
.gitignore be801a63d8 Initial commit: Wraps raylib, working on API surface before starting a real implementation. 7 bulan lalu
README.md 034ea67550 Create README.md 7 bulan lalu
karlib.odin be801a63d8 Initial commit: Wraps raylib, working on API surface before starting a real implementation. 7 bulan lalu
karlib_raylib.odin be801a63d8 Initial commit: Wraps raylib, working on API surface before starting a real implementation. 7 bulan lalu
util.odin be801a63d8 Initial commit: Wraps raylib, working on API surface before starting a real implementation. 7 bulan lalu

README.md

This library is NOT ready for use!

This is a WIP library for creating 2D games using the Odin Programming Language. The API is heavily inspired by Raylib, and in its current state it wraps Raylib. In the long term the library will have its own implementation that only uses core libraries and rendering APIs from vendor.

The name karlib will most likely change.

Big upcoming tasks:

  • Port raylib examples to figure out API surface
  • Write a Windows + D3D11 backend (no more Raylib)

Why does it wrap Raylib?

I know Raylib very well and it made sense for me to create a wrapper for it, tweak the API and at some point rewrite the implementation without Raylib.