بدون توضیح

Karl Zylinski 020faff634 More conservative depth start number 3 ماه پیش
.github a5fb964449 Render backend chooser 4 ماه پیش
.sublime 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. 3 ماه پیش
api_doc_builder 89ab4dab26 Doc styling 6 ماه پیش
examples dce8392328 gamepad example now shows up to 4 gamepads 3 ماه پیش
handle_map c994c4c77b Some kind of texture handle concept 6 ماه پیش
.gitignore 5eee006e6b added my sublime project 4 ماه پیش
LICENSE 361c3c9672 Snake example 7 ماه پیش
README.md e4aa187846 Update README with logo and project status 4 ماه پیش
TODO.md 54e04d0b8e todo 4 ماه پیش
karl2d.doc.odin 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. 3 ماه پیش
karl2d.odin 020faff634 More conservative depth start number 3 ماه پیش
render_backend_chooser.odin a5fb964449 Render backend chooser 4 ماه پیش
render_backend_d3d11.odin 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. 3 ماه پیش
render_backend_d3d11_default_shader.hlsl 3d076f7bf5 Rename default hlsl shader 4 ماه پیش
render_backend_gl.odin 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. 3 ماه پیش
render_backend_gl_default_fragment_shader.glsl 9d3cf3b07f Rename default gl shaders 4 ماه پیش
render_backend_gl_default_vertex_shader.glsl 9d3cf3b07f Rename default gl shaders 4 ماه پیش
render_backend_gl_windows.odin 13490b536d Enable vsync on gl-windows 4 ماه پیش
render_backend_interface.odin 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. 3 ماه پیش
roboto.ttf 3cc43427a0 Some basic font rendering 5 ماه پیش
window_interface.odin dce8392328 gamepad example now shows up to 4 gamepads 3 ماه پیش
window_win32.odin dce8392328 gamepad example now shows up to 4 gamepads 3 ماه پیش

README.md

This library is NOT ready for use!

karl2d_logo

Karl2D is a work-in-progress library for creating 2D games using the Odin Programming Language.

The API is based on Raylib because I like that API. But the implementation is meant to have as few dependencies as possible (only core libs and rendering APIs in vendor). The API will not be identical to Raylib. I'll modify to fit Odin better etc.

What features of Raylib will not be included?

  • 3D
  • Some maths things that can be found in Odin's core libs

Might not be included:

  • Time management (use core:time instead)

Logo by chris_php