// This program builds a Karl2D game as a web version. // // Usage: // odin run build_web -- directory_name // // For example: // odin run build_web -- examples/minimal_web // // This program copies the `odin.js` from `/core/sys/wasm/js/odin.js` to the `bin/web` folder. // It also copies an `index.html` file to the `bin/web` folder. It also copies a `web_entry.odin` // file into the `build/web` folder. That's the file which is actually built. It contains some // wrapper code that calls into your game. The wrapper, and your game, is built using the // `js_wasm32` target. The resulting `main.wasm` file is also put in the `build/web` folder. package karl2d_build_web_tool import "core:fmt" import "core:path/filepath" import os "core:os/os2" main :: proc() { if len(os.args) != 2 { fmt.eprintfln("Usage: 'odin run build_web -- directory_name'\nExample: 'odin run build_web -- examples/minimal_web'") return } WEB_ENTRY_TEMPLATE :: #load("web_entry_templates/web_entry_template.odin") WEB_ENTRY_INDEX :: #load("web_entry_templates/index_template.html") dir := os.args[1] dir_handle, dir_handle_err := os.open(dir) fmt.ensuref(dir_handle_err == nil, "Failed finding directory %v. Error: %v", dir, dir_handle_err) dir_stat, dir_stat_err := os.fstat(dir_handle, context.allocator) fmt.ensuref(dir_stat_err == nil, "Failed checking status of directory %v. Error: %v", dir, dir_stat_err) fmt.ensuref(dir_stat.type == .Directory, "%v is not a directory!", dir) dir_name := dir_stat.name bin_dir := filepath.join({dir, "bin"}) os.make_directory(bin_dir, 0o644) bin_web_dir := filepath.join({bin_dir, "web"}) os.make_directory(bin_web_dir, 0o644) build_dir := filepath.join({dir, "build"}) os.make_directory(build_dir, 0o644) build_web_dir := filepath.join({build_dir, "web"}) os.make_directory(build_web_dir, 0o644) entry_odin_file_path := filepath.join({build_web_dir, fmt.tprintf("%v_web_entry.odin", dir_name)}) write_entry_odin_err := os.write_entire_file(entry_odin_file_path, WEB_ENTRY_TEMPLATE) fmt.ensuref(write_entry_odin_err == nil, "Failed writing %v. Error: %v", entry_odin_file_path, write_entry_odin_err) entry_html_file_path := filepath.join({bin_web_dir, "index.html"}) write_entry_html_err := os.write_entire_file(entry_html_file_path, WEB_ENTRY_INDEX) fmt.ensuref(write_entry_html_err == nil, "Failed writing %v. Error: %v", entry_html_file_path, write_entry_html_err) _, odin_root_stdout, _, odin_root_err := os.process_exec({ command = { "odin", "root" }, }, allocator = context.allocator) ensure(odin_root_err == nil, "Failed fetching 'odin root' (Odin in PATH needed!)") odin_root := string(odin_root_stdout) js_runtime_path := filepath.join({odin_root, "core", "sys", "wasm", "js", "odin.js"}) fmt.ensuref(os.exists(js_runtime_path), "File does not exist: %v -- It is the Odin Javascript runtime that this program needs to copy to the web build output folder!", js_runtime_path) os.copy_file(filepath.join({bin_web_dir, "odin.js"}), js_runtime_path) wasm_out_path := filepath.join({bin_web_dir, "main.wasm"}) _, build_std_out, build_std_err, _ := os.process_exec({ command = { "odin", "build", build_web_dir, fmt.tprintf("-out:%v", wasm_out_path), "-target:js_wasm32", "-debug", "-vet", "-strict-style", }, }, allocator = context.allocator) if len(build_std_out) > 0 { fmt.println(string(build_std_out)) } if len(build_std_err) > 0 { fmt.println(string(build_std_err)) } }