cbuffer constants : register(b0) { float4x4 projection; } struct vs_in { float3 position : POS; }; struct vs_out { float4 position : SV_POSITION; }; vs_out vs_main(vs_in input) { vs_out output; output.position = mul(projection, float4(input.position, 1.0f)); return output; } float4 ps_main(vs_out input) : SV_TARGET { return float4(1,1,1,1); }