Karl Zylinski
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0bac2e5a50
Better render backend naming
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hai 1 mes |
Karl Zylinski
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100d2362e2
Render texture support in GL
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hai 1 mes |
Karl Zylinski
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513edfa8a0
Multi texturing bug fixes and some additional small fixes.
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hai 1 mes |
Karl Zylinski
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3089ea0c20
Premultiplied alpha (D3D implemented)
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hai 2 meses |
Karl Zylinski
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31d67ea36e
D3D11 render target cleanup and example improvements
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hai 2 meses |
Karl Zylinski
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f6bb46de32
Render texture drawing kinda works now. Still needs some improvements.
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hai 2 meses |
Karl Zylinski
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34716065a5
Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well.
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hai 2 meses |
Karl Zylinski
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32e320edd8
Error msg
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hai 2 meses |
Karl Zylinski
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6138909caa
Fix font usage error
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hai 2 meses |
Karl Zylinski
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785e33f9e4
Update texture crash fix
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hai 2 meses |
Karl Zylinski
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3d076f7bf5
Rename default hlsl shader
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hai 2 meses |
Karl Zylinski
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d3cd2512b3
rename d3d11 default shader
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hai 2 meses |
Karl Zylinski
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9564166a60
Old comment
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hai 2 meses |
Karl Zylinski
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15e9b60974
Combine d3d11 create and load texture procs
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hai 2 meses |
Karl Zylinski
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9d36c8c694
Missing filter mode in d3d
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hai 2 meses |
Karl Zylinski
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6417161f82
better set_filter_mode api
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hai 2 meses |
Karl Zylinski
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c8e26d73c6
Setting texture filter in d3d11 backend works
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hai 2 meses |
Karl Zylinski
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d2e1eea3b3
D3D texture <---> sampler matching to make it behave a bit more like GL
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hai 2 meses |
Karl Zylinski
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f0db2cf72b
Some work on setting texture filters. Doesn't do anything yet. I have to think about how to best handle samplers in GL vs D3D
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hai 2 meses |
Karl Zylinski
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f59f1bd907
Texture binding in GL
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hai 2 meses |
Karl Zylinski
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35e8a65d75
D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex'
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hai 2 meses |
Karl Zylinski
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f71cc7dcd2
D3D11 backend: Binding constant buffers to both vertex and pixelshader works. Properly shares the data between.
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hai 2 meses |
Karl Zylinski
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bc7cc4bf23
Half done shader reflection for PS and VS... I need to know if cbuffers are shared between the two stages etc.
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hai 2 meses |
Karl Zylinski
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677c1cb920
Uniform blocks in GL work with new constants setup
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hai 3 meses |
Karl Zylinski
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4c468a2972
Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d
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hai 3 meses |
Karl Zylinski
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50e390b39b
Working on GL uniforms
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hai 3 meses |
Karl Zylinski
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3fc81f748b
Use depth testing for depth (not tested in GL yet, but works in D3D11)
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hai 3 meses |
Karl Zylinski
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c23b93f2ed
GL backend renders something!
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hai 3 meses |
Karl Zylinski
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e83b4f72b0
GL shader loading WIP and default shaders
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hai 3 meses |
Karl Zylinski
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288a216671
playing around with wgl
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hai 3 meses |