Commit History

Autor SHA1 Mensaxe Data
  Karl Zylinski 0bac2e5a50 Better render backend naming hai 1 mes
  Karl Zylinski 100d2362e2 Render texture support in GL hai 1 mes
  Karl Zylinski 513edfa8a0 Multi texturing bug fixes and some additional small fixes. hai 1 mes
  Karl Zylinski 3089ea0c20 Premultiplied alpha (D3D implemented) hai 2 meses
  Karl Zylinski 31d67ea36e D3D11 render target cleanup and example improvements hai 2 meses
  Karl Zylinski f6bb46de32 Render texture drawing kinda works now. Still needs some improvements. hai 2 meses
  Karl Zylinski 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. hai 2 meses
  Karl Zylinski 32e320edd8 Error msg hai 2 meses
  Karl Zylinski 6138909caa Fix font usage error hai 2 meses
  Karl Zylinski 785e33f9e4 Update texture crash fix hai 2 meses
  Karl Zylinski 3d076f7bf5 Rename default hlsl shader hai 2 meses
  Karl Zylinski d3cd2512b3 rename d3d11 default shader hai 2 meses
  Karl Zylinski 9564166a60 Old comment hai 2 meses
  Karl Zylinski 15e9b60974 Combine d3d11 create and load texture procs hai 2 meses
  Karl Zylinski 9d36c8c694 Missing filter mode in d3d hai 2 meses
  Karl Zylinski 6417161f82 better set_filter_mode api hai 2 meses
  Karl Zylinski c8e26d73c6 Setting texture filter in d3d11 backend works hai 2 meses
  Karl Zylinski d2e1eea3b3 D3D texture <---> sampler matching to make it behave a bit more like GL hai 2 meses
  Karl Zylinski f0db2cf72b Some work on setting texture filters. Doesn't do anything yet. I have to think about how to best handle samplers in GL vs D3D hai 2 meses
  Karl Zylinski f59f1bd907 Texture binding in GL hai 2 meses
  Karl Zylinski 35e8a65d75 D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex' hai 2 meses
  Karl Zylinski f71cc7dcd2 D3D11 backend: Binding constant buffers to both vertex and pixelshader works. Properly shares the data between. hai 2 meses
  Karl Zylinski bc7cc4bf23 Half done shader reflection for PS and VS... I need to know if cbuffers are shared between the two stages etc. hai 2 meses
  Karl Zylinski 677c1cb920 Uniform blocks in GL work with new constants setup hai 3 meses
  Karl Zylinski 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d hai 3 meses
  Karl Zylinski 50e390b39b Working on GL uniforms hai 3 meses
  Karl Zylinski 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) hai 3 meses
  Karl Zylinski c23b93f2ed GL backend renders something! hai 3 meses
  Karl Zylinski e83b4f72b0 GL shader loading WIP and default shaders hai 3 meses
  Karl Zylinski 288a216671 playing around with wgl hai 3 meses