Commit History

Autor SHA1 Mensaxe Data
  Karl Zylinski f71cc7dcd2 D3D11 backend: Binding constant buffers to both vertex and pixelshader works. Properly shares the data between. hai 4 meses
  Karl Zylinski bc7cc4bf23 Half done shader reflection for PS and VS... I need to know if cbuffers are shared between the two stages etc. hai 4 meses
  Karl Zylinski 8a48e48c17 More uniform handling in GL backend hai 4 meses
  Karl Zylinski 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d hai 4 meses
  Karl Zylinski 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) hai 4 meses
  Karl Zylinski c0409f636d GL backend: geometry on gpu, not rendering anything yet hai 4 meses
  Karl Zylinski 648ef28874 Custom font loading hai 4 meses
  Karl Zylinski 92458136cc Dynamically update font atlas as it changes (still only default font available). hai 4 meses
  Karl Zylinski e993d689f8 Font stash initial experiments. Still needs to update atlas instead of recreate it. hai 5 meses
  Karl Zylinski 9f90e0d715 Added get_texture_rect hai 5 meses
  Karl Zylinski 7cd230189e Hellope hai 5 meses
  Karl Zylinski 97d92b799f Circle drawing, line rendering, win32 mouse position things etc hai 6 meses
  Karl Zylinski 5605e96c6d Line drawing hai 6 meses
  Karl Zylinski 9c22678a1f api naming tweaks hai 6 meses
  Karl Zylinski 067049087e Added a window interface and win32 windowing now uses it hai 6 meses
  Karl Zylinski 72096517b8 minimal example hai 7 meses