Commit History

Autor SHA1 Mensaxe Data
  Karl Zylinski d2e1eea3b3 D3D texture <---> sampler matching to make it behave a bit more like GL hai 4 meses
  Karl Zylinski f0db2cf72b Some work on setting texture filters. Doesn't do anything yet. I have to think about how to best handle samplers in GL vs D3D hai 4 meses
  Karl Zylinski 9dad7fc4d8 Merge branch 'master' of https://github.com/karl-zylinski/karl2d hai 4 meses
  Karl Zylinski 04c4a0a883 get_mouse_delta hai 4 meses
  Karl Zylinski e4aa187846 Update README with logo and project status hai 4 meses
  Karl Zylinski 7a1fdd4eda Docs hai 4 meses
  Karl Zylinski 13490b536d Enable vsync on gl-windows hai 4 meses
  Karl Zylinski 389f7888fe gl: destroy texture hai 4 meses
  Karl Zylinski 43745ee38f Handle swapchain resize hai 4 meses
  Karl Zylinski 46a3f98921 Make CI happy hai 4 meses
  Karl Zylinski f59f1bd907 Texture binding in GL hai 4 meses
  Karl Zylinski 35e8a65d75 D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex' hai 4 meses
  Karl Zylinski f71cc7dcd2 D3D11 backend: Binding constant buffers to both vertex and pixelshader works. Properly shares the data between. hai 4 meses
  Karl Zylinski bc7cc4bf23 Half done shader reflection for PS and VS... I need to know if cbuffers are shared between the two stages etc. hai 4 meses
  Karl Zylinski 1214b97b09 todo hai 4 meses
  Karl Zylinski 8f0ab53b56 Remove unused interface field hai 4 meses
  Karl Zylinski 75178a4ed8 TODO hai 4 meses
  Karl Zylinski a91122f07f TODO hai 4 meses
  Karl Zylinski 8a48e48c17 More uniform handling in GL backend hai 4 meses
  Karl Zylinski 9553308a61 todo hai 4 meses
  Karl Zylinski 5542d9dd22 todo hai 4 meses
  Karl Zylinski 5d394719ef todo hai 4 meses
  Karl Zylinski 0c665a980a GL ci hai 4 meses
  Karl Zylinski cb8ac64d83 Some memory cleanup stuff hai 4 meses
  Karl Zylinski 5ef3c6637f More GL uniform reworking. WIP: Getting standard uniforms to work. It's still broken because I haven't made the code to set the actual uniforms yet. hai 4 meses
  Karl Zylinski 677c1cb920 Uniform blocks in GL work with new constants setup hai 4 meses
  Karl Zylinski 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d hai 4 meses
  Karl Zylinski 50e390b39b Working on GL uniforms hai 4 meses
  Karl Zylinski 9dfa576db6 gl uniform block wip hai 4 meses
  Karl Zylinski 2a38f54520 Make it possible to override backend at compile time hai 4 meses