Historique des commits

Auteur SHA1 Message Date
  Karl Zylinski c68dae4133 Just a few renames il y a 6 mois
  Karl Zylinski 97d92b799f Circle drawing, line rendering, win32 mouse position things etc il y a 6 mois
  Karl Zylinski 5605e96c6d Line drawing il y a 6 mois
  Karl Zylinski 31edc5324a Small bug fixes il y a 6 mois
  Karl Zylinski 9c22678a1f api naming tweaks il y a 6 mois
  Karl Zylinski 067049087e Added a window interface and win32 windowing now uses it il y a 6 mois
  Karl Zylinski 8c5d30409b Moved win32 window things to separate file (interface coming soon) il y a 6 mois
  Karl Zylinski cec0c39769 Shader mem leak fix il y a 6 mois
  Karl Zylinski 9fc6d62d19 Removed win32 dependency from d3d11 rendering file il y a 6 mois
  Karl Zylinski 4966dfe425 Moved interface to separate file il y a 6 mois
  Karl Zylinski 79210632c2 Got rid of some old api -> backend aliases il y a 6 mois
  Karl Zylinski 9d3f236e1b Half-way done with moving shader things to karl2d.odin il y a 6 mois
  Karl Zylinski c4202176ba move handle il y a 6 mois
  Karl Zylinski e230dafe8a More backend work il y a 6 mois
  Karl Zylinski 950a2d67a5 More backend migration work il y a 6 mois
  Karl Zylinski a1f3813e0f Started moving torwards a render backend interface. Half-done but compiles and runs. il y a 6 mois
  Karl Zylinski 46d3e205b7 Remove raylib 'backend' il y a 6 mois
  Karl Zylinski c60234587a Vertex input override experiments il y a 6 mois
  Karl Zylinski 020de47c84 Snake wobble test il y a 6 mois
  Karl Zylinski a297a5898f TODO il y a 6 mois
  Karl Zylinski f585b54ffa Some ideas for override vertex input for successive draws il y a 6 mois
  Karl Zylinski 3a76a399fc mem leak il y a 6 mois
  Karl Zylinski 0512700105 Vertex layout is generated dynamically based on shader inputs + type mapping il y a 6 mois
  Karl Zylinski fe4c00d3c7 WIP shader input processing. It records a list of inputs. Now it needs to construct vertices based on that. il y a 6 mois
  Karl Zylinski d308a7501b Remove dead code il y a 6 mois
  Karl Zylinski b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found il y a 6 mois
  Karl Zylinski f94eb2966a Add alpha if missing when loading texture il y a 6 mois
  Karl Zylinski 5ea829c83c Properly remove texture from handle map il y a 6 mois
  Karl Zylinski b37bdf8628 Change texture format il y a 6 mois
  Karl Zylinski de8029647d TODO il y a 6 mois