Commit Verlauf

Autor SHA1 Nachricht Datum
  Karl Zylinski b59933ec68 Mouse wheel move vor 6 Monaten
  Karl Zylinski c68dae4133 Just a few renames vor 6 Monaten
  Karl Zylinski 97d92b799f Circle drawing, line rendering, win32 mouse position things etc vor 6 Monaten
  Karl Zylinski 5605e96c6d Line drawing vor 6 Monaten
  Karl Zylinski 31edc5324a Small bug fixes vor 6 Monaten
  Karl Zylinski 9c22678a1f api naming tweaks vor 6 Monaten
  Karl Zylinski 067049087e Added a window interface and win32 windowing now uses it vor 6 Monaten
  Karl Zylinski 8c5d30409b Moved win32 window things to separate file (interface coming soon) vor 6 Monaten
  Karl Zylinski cec0c39769 Shader mem leak fix vor 6 Monaten
  Karl Zylinski 9fc6d62d19 Removed win32 dependency from d3d11 rendering file vor 6 Monaten
  Karl Zylinski 4966dfe425 Moved interface to separate file vor 6 Monaten
  Karl Zylinski 79210632c2 Got rid of some old api -> backend aliases vor 6 Monaten
  Karl Zylinski 9d3f236e1b Half-way done with moving shader things to karl2d.odin vor 6 Monaten
  Karl Zylinski c4202176ba move handle vor 6 Monaten
  Karl Zylinski e230dafe8a More backend work vor 6 Monaten
  Karl Zylinski 950a2d67a5 More backend migration work vor 6 Monaten
  Karl Zylinski a1f3813e0f Started moving torwards a render backend interface. Half-done but compiles and runs. vor 6 Monaten
  Karl Zylinski 46d3e205b7 Remove raylib 'backend' vor 6 Monaten
  Karl Zylinski c60234587a Vertex input override experiments vor 6 Monaten
  Karl Zylinski 020de47c84 Snake wobble test vor 6 Monaten
  Karl Zylinski a297a5898f TODO vor 6 Monaten
  Karl Zylinski f585b54ffa Some ideas for override vertex input for successive draws vor 6 Monaten
  Karl Zylinski 3a76a399fc mem leak vor 6 Monaten
  Karl Zylinski 0512700105 Vertex layout is generated dynamically based on shader inputs + type mapping vor 6 Monaten
  Karl Zylinski fe4c00d3c7 WIP shader input processing. It records a list of inputs. Now it needs to construct vertices based on that. vor 6 Monaten
  Karl Zylinski d308a7501b Remove dead code vor 6 Monaten
  Karl Zylinski b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found vor 6 Monaten
  Karl Zylinski f94eb2966a Add alpha if missing when loading texture vor 6 Monaten
  Karl Zylinski 5ea829c83c Properly remove texture from handle map vor 6 Monaten
  Karl Zylinski b37bdf8628 Change texture format vor 6 Monaten