Commit Verlauf

Autor SHA1 Nachricht Datum
  Karl Zylinski 8a48e48c17 More uniform handling in GL backend vor 4 Monaten
  Karl Zylinski 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d vor 4 Monaten
  Karl Zylinski 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) vor 4 Monaten
  Karl Zylinski c0409f636d GL backend: geometry on gpu, not rendering anything yet vor 4 Monaten
  Karl Zylinski 648ef28874 Custom font loading vor 4 Monaten
  Karl Zylinski 92458136cc Dynamically update font atlas as it changes (still only default font available). vor 4 Monaten
  Karl Zylinski e993d689f8 Font stash initial experiments. Still needs to update atlas instead of recreate it. vor 5 Monaten
  Karl Zylinski 9f90e0d715 Added get_texture_rect vor 5 Monaten
  Karl Zylinski 7cd230189e Hellope vor 5 Monaten
  Karl Zylinski 97d92b799f Circle drawing, line rendering, win32 mouse position things etc vor 6 Monaten
  Karl Zylinski 5605e96c6d Line drawing vor 6 Monaten
  Karl Zylinski 9c22678a1f api naming tweaks vor 6 Monaten
  Karl Zylinski 067049087e Added a window interface and win32 windowing now uses it vor 6 Monaten
  Karl Zylinski 72096517b8 minimal example vor 7 Monaten