История коммитов

Автор SHA1 Сообщение Дата
  Karl Zylinski a5728b9e3a JS -> karl2d keycode conversion 2 месяцев назад
  Karl Zylinski b664fc58ca WebGL rendering now partially works 2 месяцев назад
  Karl Zylinski 02fa14d7b0 WebGL backend compiles and clears in a color, but doesn't render anything yet. 2 месяцев назад
  Karl Zylinski 37ffcfacb1 Added nil renderer and worked on getting wasm build running using it, rather than getting webgl up right away 2 месяцев назад
  Karl Zylinski 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! 2 месяцев назад
  Karl Zylinski 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 месяцев назад
  Karl Zylinski 94e28b3d9e Docs 3 месяцев назад
  Karl Zylinski 3089ea0c20 Premultiplied alpha (D3D implemented) 3 месяцев назад
  Karl Zylinski 31d67ea36e D3D11 render target cleanup and example improvements 3 месяцев назад
  Karl Zylinski f6bb46de32 Render texture drawing kinda works now. Still needs some improvements. 3 месяцев назад
  Karl Zylinski 020faff634 More conservative depth start number 3 месяцев назад
  Karl Zylinski dce8392328 gamepad example now shows up to 4 gamepads 3 месяцев назад
  Karl Zylinski 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. 3 месяцев назад
  Karl Zylinski a764c46a36 Getting started on render textures 3 месяцев назад
  Karl Zylinski 6138909caa Fix font usage error 4 месяцев назад
  Karl Zylinski a5fb964449 Render backend chooser 4 месяцев назад
  Karl Zylinski 6417161f82 better set_filter_mode api 4 месяцев назад
  Karl Zylinski f0db2cf72b Some work on setting texture filters. Doesn't do anything yet. I have to think about how to best handle samplers in GL vs D3D 4 месяцев назад
  Karl Zylinski 04c4a0a883 get_mouse_delta 4 месяцев назад
  Karl Zylinski 7a1fdd4eda Docs 4 месяцев назад
  Karl Zylinski f59f1bd907 Texture binding in GL 4 месяцев назад
  Karl Zylinski 35e8a65d75 D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex' 4 месяцев назад
  Karl Zylinski f71cc7dcd2 D3D11 backend: Binding constant buffers to both vertex and pixelshader works. Properly shares the data between. 4 месяцев назад
  Karl Zylinski bc7cc4bf23 Half done shader reflection for PS and VS... I need to know if cbuffers are shared between the two stages etc. 4 месяцев назад
  Karl Zylinski 8a48e48c17 More uniform handling in GL backend 4 месяцев назад
  Karl Zylinski cb8ac64d83 Some memory cleanup stuff 4 месяцев назад
  Karl Zylinski 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d 4 месяцев назад
  Karl Zylinski 50e390b39b Working on GL uniforms 4 месяцев назад
  Karl Zylinski 9dfa576db6 gl uniform block wip 4 месяцев назад
  Karl Zylinski 2a38f54520 Make it possible to override backend at compile time 4 месяцев назад